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Marie Dealessandri, Academy Writer

Marie Dealessandri joined GamesIndustry.biz as its first Academy writer in October 2019. After living and working as a journalist in France and Canada, she entrenched herself in the UK games industry in 2015, working for B2B magazine MCV. She can be found occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack.

Recent articles by Marie Dealessandri

Testronic acquires QA specialist Whyttest

With two new locations in Romania and Serbia, Testronic's headcount will reach 1,000 technicians

By Marie Dealessandri

New research shows video games improve literacy

35% of the respondents said that playing games made them better readers

By Marie Dealessandri

EA shareholders reject executive compensation plan

If plan goes ahead, CEO Andrew Wilson's compensation will rise to $21.4 million

By Marie Dealessandri

Riot Games creates global deals council and ethics committee

Following the Neom controversy, the developer will be examining its sponsorship deals more closely

By Marie Dealessandri

Xbox Series S confirmed by leaked controller

A white version of the Xbox Series X controller appeared online, pointing at more than one version of the next-gen Xbox console

By Marie Dealessandri

Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR

By Marie Dealessandri

A beginner's guide to bringing a game to market

Former Ubisoft Germany managing director Odile Limpach demystifies publishing and its opportunities for the GamesIndustry.biz Academy

By Marie Dealessandri

How to design better communities

During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity

By Marie Dealessandri

Toxic culture at Ubisoft connected to dysfunction in HR department

About half of the recent cases of toxic behaviour unearthed at Ubisoft had previously been flagged to HR, recent reports suggest

By Marie Dealessandri

The Chinese Room's ambition to move out of the art house niche

With Sumo at their side, Dan Pinchbeck and Ed Daly want to make the best games of the decade

By Marie Dealessandri

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

By Marie Dealessandri

Notes on inspiration from a BAFTA-winning studio

Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development

By Marie Dealessandri

Performance capture in the era of remote working

The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them

By Marie Dealessandri

How to navigate the modern world of games publishing

A Gamelab panel explored modern publisher relationships, and how to make sure you're choosing the right partner

By Marie Dealessandri

Is your indie game ready for funding?

Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online

By Marie Dealessandri

Square Enix announces new Eidos-Sherbrooke studio

The newly created R&D studio will be remote, with premises not due to open until early 2021

By Marie Dealessandri

EVE Online's latest citizen science project to help COVID-19 research

CCP Games has announced the third phase of its Project Discovery initiative

By Marie Dealessandri

Developers remove games from Steam over Valve's Black Lives Matter silence

Update: Valve confirms it is committed to sponsor the Game Devs of Color Expo

By Marie Dealessandri

Join Creative Assembly for a live Q&A about cinematics today

The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX

By Marie Dealessandri

How to price your game and thrive during Steam sales

Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing

By Marie Dealessandri

Konami looks West with its new external publishing programme

Richard Jones discusses the publisher's new initiative and how it's diversifying its portfolio with games from and for Western markets

By Marie Dealessandri

Three tips from Ian Livingstone to make sure you're investor-ready

During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in

By Marie Dealessandri

Xbox boosts responsible gaming strategy with Family Settings app

The platform holder discusses the evolution of its safety ecosystem and the new family features developed for its app

By Marie Dealessandri

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

A game developer's guide to Steam wishlists

Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm

By Marie Dealessandri

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