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Marie Dealessandri, Academy Writer

Marie Dealessandri joined GamesIndustry.biz as its first Academy writer in October 2019. After living and working as a journalist in France and Canada, she entrenched herself in the UK games industry in 2015, working for B2B magazine MCV. She can be found occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack.

Recent articles by Marie Dealessandri

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

By Marie Dealessandri

Notes on inspiration from a BAFTA-winning studio

Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development

By Marie Dealessandri

Performance capture in the era of remote working

The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them

By Marie Dealessandri

How to navigate the modern world of games publishing

A Gamelab panel explored modern publisher relationships, and how to make sure you're choosing the right partner

By Marie Dealessandri

Is your indie game ready for funding?

Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online

By Marie Dealessandri

Square Enix announces new Eidos-Sherbrooke studio

The newly created R&D studio will be remote, with premises not due to open until early 2021

By Marie Dealessandri

EVE Online's latest citizen science project to help COVID-19 research

CCP Games has announced the third phase of its Project Discovery initiative

By Marie Dealessandri

Developers remove games from Steam over Valve's Black Lives Matter silence

Update: Valve confirms it is committed to sponsor the Game Devs of Color Expo

By Marie Dealessandri

Join Creative Assembly for a live Q&A about cinematics today

The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX

By Marie Dealessandri

How to price your game and thrive during Steam sales

Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing

By Marie Dealessandri

Konami looks West with its new external publishing programme

Richard Jones discusses the publisher's new initiative and how it's diversifying its portfolio with games from and for Western markets

By Marie Dealessandri

Three tips from Ian Livingstone to make sure you're investor-ready

During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in

By Marie Dealessandri

Xbox boosts responsible gaming strategy with Family Settings app

The platform holder discusses the evolution of its safety ecosystem and the new family features developed for its app

By Marie Dealessandri

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

A game developer's guide to Steam wishlists

Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm

By Marie Dealessandri

Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

By Marie Dealessandri

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

By Marie Dealessandri

How to get the most out of your game's Steam page

Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out

By Marie Dealessandri

What is the best game engine: is Godot right for you?

The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible and intuitive engine focused on 2D, that could soon become a 3D powerhouse

By Marie Dealessandri

The best practices and design principles of VR development

VR developers tell the GamesIndustry.biz Academy about the golden rules and design challenges of making games for virtual reality

By Marie Dealessandri

Hyper casual dominated new mobile downloads in 2019

More than 75% of the 20 most downloaded new mobile games of 2019 were hyper casual

By Marie Dealessandri

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

By Marie Dealessandri

Six ways to improve your world building

Kate Edwards gives developers advice and tools to build fully realised game worlds

By Marie Dealessandri

Four steps to launching a VR game on Oculus

Richard Duck details the technical and content guidelines for launching a virtual reality game on Oculus

By Marie Dealessandri

Marketing tips for indie developers who hate marketing

Chris Zukowski discusses the fundamentals of marketing for indie developers who don't know where to start

By Marie Dealessandri

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