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Marie Dealessandri, Academy Writer

Recent articles by Marie Dealessandri

Konami looks West with its new external publishing programme

Richard Jones discusses the publisher's new initiative and how it's diversifying its portfolio with games from and for Western markets

By Marie Dealessandri

Three tips from Ian Livingstone to make sure you're investor-ready

During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in

By Marie Dealessandri

Xbox boosts responsible gaming strategy with Family Settings app

The platform holder discusses the evolution of its safety ecosystem and the new family features developed for its app

By Marie Dealessandri

A developer's guide to releasing a game on Steam

Everything you need to know about publishing on Steam, direct from established developers and Valve itself

By Marie Dealessandri

A game developer's guide to Steam wishlists

Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm

By Marie Dealessandri

Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

By Marie Dealessandri

Why localisation is a vital part of games writing

A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building

By Marie Dealessandri

How to get the most out of your game's Steam page

Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out

By Marie Dealessandri

What is the best game engine: is Godot right for you?

The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible and intuitive engine focused on 2D, that could soon become a 3D powerhouse

By Marie Dealessandri

The best practices and design principles of VR development

VR developers tell the GamesIndustry.biz Academy about the golden rules and design challenges of making games for virtual reality

By Marie Dealessandri

Hyper casual dominated new mobile downloads in 2019

More than 75% of the 20 most downloaded new mobile games of 2019 were hyper casual

By Marie Dealessandri

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

By Marie Dealessandri

Six ways to improve your world building

Kate Edwards gives developers advice and tools to build fully realised game worlds

By Marie Dealessandri

Four steps to launching a VR game on Oculus

Richard Duck details the technical and content guidelines for launching a virtual reality game on Oculus

By Marie Dealessandri

Marketing tips for indie developers who hate marketing

Chris Zukowski discusses the fundamentals of marketing for indie developers who don't know where to start

By Marie Dealessandri

Why culturalisation matters as much as localisation

Kate Edwards discusses how to approach culturalisation, and how to navigate sensitive themes so your game can reach wider markets

By Marie Dealessandri

How to create a successful Patreon

Content creators tell the GamesIndustry.biz Academy about best practices when creating a Patreon page and how to grow your community

By Marie Dealessandri

Creative Chronicles: tutorials and insights into game development

Total War developer Creative Assembly share its tips on all aspects of building games, in its game development tutorial series Creative Chronicles

By Marie Dealessandri

How to approach mental health issues in the workplace

Games studios championing mental health awareness tell the GamesIndustry.biz Academy about how to support and safeguard your staff's emotional well-being

By Marie Dealessandri

Larian plays dungeon master for a new era of Baldur's Gate

CEO Swen Vincke talks Larian's growth, recreating the accessibility of D&D with Baldur's Gate 3, and finding the right balance when working on an iconic IP

By Marie Dealessandri

How to get a job in game art

The GamesIndustry.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

Hitmarker: Number of full-time esports jobs doubled last year

The number of senior-level jobs in esports grew an impressive 190% in 2019

By Marie Dealessandri

How to identify and avoid unconscious bias

The GamesIndustry.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity

By Marie Dealessandri

What is the best game engine: is Construct right for you?

The GI.biz Academy's in-depth guide to Scirra's Construct, the perfect introduction to game development and programming, and a powerful tool in the classroom

By Marie Dealessandri

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

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