CD Projekt acquires developer The Molasses Flood

Studio will retain its identity and continue to work on an unannounced project

Developer and publisher CD Projekt has acquired Boston-based studio The Molasses Flood. The terms of the deal were not disclosed.

The Molasses Flood, founded in 2014, is best known for its survival titles, including 2016's The Flame in the Flood, and Drake Hollow, released in 2020.

The studio will work closely with the Cyberpunk maker, but will retain its current identity and will continue to work independently on its own upcoming project.

"We're always on the lookout for teams who make games with heart," said CD Projekt president and joint CEO Adam Kiciński. "The Molasses Flood share our passion for video game development, they're experienced, quality-oriented, and have great technological insight. I'm convinced they will bring a lot of talent and determination to the Group."

Forrest Dowling, Studio Head at The Molasses Flood, added: "From the inception of The Molasses Flood, it was our goal to create games that touch and inspire people.

"When CD PROJEKT approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love. We could not be more excited to continue our mission with the support of CD PROJEKT and their incredibly talented team."

CD Projekt has its own ambitious development plans ahead; the studio announced earlier this year that it would be moving to parallel development as part of a strategic overhaul dubbed "Red 2.0".

From next year, the studio plans to work on multiple AAA games and expansions simultaneously. This includes next-generation releases of Cyberpunk 2077 and The Witcher 3 for PS5 and Xbox Series X consoles, slated to launch in Q1 and Q2 2022, respectively.

More stories

Battlefield revamp puts Vince Zampella in charge

Head of Respawn and DICE LA will oversee EA shooter franchise pivot with games from multiple studios

By Brendan Sinclair

Simulation and accessibility neck-and-neck for racing studio Milestone

CEO Luisa Bixio says lessons learned on Hot Wheels Unleashed can be applied to the developer's more sim-focused titles

By Brendan Sinclair

Latest comments

Sign in to contribute

Need an account? Register now.