Sections

More games released on Steam this year than whole of 2016

Steam Direct fails to halt over population as total number of games expected to exceed 6,000

More games have been released on Steam this year so far than the entire of 2016.

Niko Partners data analyst Daniel Ahmad revealed that 6,000 games will likely be released on the Steam Store by the end of this year. This is up from the 4,207 released in 2016, an increase of over 40% on the previous year.

The introduction of Steam Direct as a replacement for Greenlight saw a spike in the number of games released on the platform. After launching in June, it took only three months for over 1,300 new games to appear on the Steam Store.

During the first two months of Steam Direct, the number of games released in the same period last year doubled, and saw an increase of 146% when compared to 2015. Last week alone saw the release of 88 new games, according to data from ICO Partners.

Curating the content which appears on Steam has been problematic for some time, leaving Valve seemingly unable to find a solution that both caters to consumers and protects the interests of developers.

Steam Direct, which was supposedly intended to help combat the issue, failed to prevent a drop in revenue for indie developers. Data from SteamSpy's Sergey Galyonkin found that the average first month sales were down by 39% since 2015, and average naive revenue down by almost 50%.

Related stories

Steam launches Steam Labs to house feature experiments

First three test projects all involve new ways to discover games, including a machine learning recommendation feature

By Rebekah Valentine

Artifact designer says game is salvageable, but isn't interested in damage control

"Valve is a smart company with lots of smart people working there, I think that it's possible they can do that," says Richard Garfield

By Haydn Taylor

Latest comments (3)

Andrew Jakobs Lead Programmer A year ago
So I guess dropping Steam Direct and going back to greenlight is a better choice. Was a nice experiment, but also very understandable that it would have increased publications as now it's just $100 to publish (and you'll get your money back when you've reached that amount). So you only need a 101 suckers at $1 to get a profit.
0Sign inorRegisterto rate and reply
Luke Parkes Senior Technical Designer, Bohemia InteractiveA year ago
I'd rather see a realistic increase in the self-publishing fee; you can make $100 back pretty easily on an asset-flip game, hence why individuals were putting out as many as two per day. It's no barrier to entry at all. You do however need to factor Steam's cut and tax into your $1 profit bar.

The fee should realistically be at least an order of magnitude higher. A $5000 fee would be much harder to recoup, but isn't outside the means of most people if they're serious about their project - and if you didn't think you could recoup $5000, it may be worth asking whether the game should actually be on Steam in the first place.
0Sign inorRegisterto rate and reply
GuyA year ago
It's worth noting that the 100$ steam direct fee is only recoupable after making 1000$ in sales, so after 100$ of sales (of which 70% go to Valve), you're still at a 30$ loss.
Valve probably has enough data to deduce if this bar should be raised or not, and I trust that after the initial flood after the gates have opened it will either stabilize or prove that there's an actual long-tail market for these types of games.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.