Gameforge cancels Star Trek: Infinite Space

Fails to find publishing and marketing partner for free-to-play title

Gameforge has ceased work on the free-to-play browser game Star Trek: Infinite Space, citing a lack of interest from publishing and marketing partners.

"Since autumn 2011 we made many efforts to find a publishing and marketing partner for Star Trek: Infinite Space," the company said in a statement, which we've translated from German.

"Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space. The discontinuation is very regrettable. Unfortunately it happens from time to time that a good concept for a game cannot be implemented as originally planned."

The future of the game had been in doubt for a while, back in November the German company cut 100 employees from its 450 strong team, and reported that it would struggle to release the game without a co-publishing deal.

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Latest comments (6)

Craig Page El Presidente, Awesome Enterprises9 years ago
Why do you need a publisher for a game that's played in a web browser?
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Dave Wolfe Game Developer, Cosmic Games9 years ago
@Craig A publisher can help them with funding the remaining development and with the marketing.
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Tom Keresztes Programmer 9 years ago
As the security chief Worf said : its a good day to be cancelled.
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Frederic Eichinger Web Developer 9 years ago
@Craig As said before, licensing, funding and marketing are the main reasons people chose a publisher for. A publisher provides money and contacts - something a small or struggling development studio usually can't.

Hoooowever, I still wonder as to why they don't try kickstarting it. Huge fanbase and - unless I'm mistaken - legal in Germany, as opposed to certain other countries.
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Greg Wilcox Creator, Destroy All Fanboys! 9 years ago
@Frederic: i was thinking the same thing, but I'd bet it harder to fund a MMO than it is something that could be put into a package and played offline (or just played offline). That and hell, isn't the ST new movie coming next year? That would be the perfect window to get the game out the digital door, I think...
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Frederic Eichinger Web Developer 9 years ago
@Greg Possibly. Another point would be Star Trek Online as a competitor and already established MMO. But the point still stands: It boils down to the community's support. If they want the game, crowdfunding would work and a lasting community would exist. There's barely anything that could be done wrong with crowdfunding, even if it's just in order to get said community-point nailed down.
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