The fragile state of Steam in mainland China - and why it's important | Opinion

Jack Forsdike explores the role Valve's marketplace plays in giving Chinese consumers access to games, and the industry access to the world's largest games market

By Jack Forsdike

ASA cracks down on 'sexist' mobile game adverts

UK body resolves three complaints regarding ads containing offensive gender stereotypes

By Danielle Partis

Mobile games publishers need a transformation before it’s too late

Why an overreliance on attribution has impeded progress in gaming

By Sponsored Article

Aaron Greenberg promoted to Xbox VP of games marketing | Jobs Roundup: September 2022

Update: 42West/BHI hires Blake Shuster, Charles Webb joins PlayStation, and more

By GamesIndustry Staff

Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out

By Joe Chetcuti

Suspect arrested for GTA 6 leak pleads not guilty

17-year-old pleads not guilty to computer misuse, but is being held on account of breaching bail conditions

By Danielle Partis

Atlus sues makers behind private server of defunct Shin Megami Tensei MMO

SMT Online was shut down globally by 2016, unofficial fan-led server was created in 2020

By Danielle Partis

Gamurs Group buying Enthusiast Gaming sites - Report

Destructoid, The Escapist, Upcomer and more to be passed from Canadian esports and events company to Australian parent of Dot Esports and Prima Games

By Brendan Sinclair

Mighty Kingdom laying off staff

Conan Chop Chop studio cutting from development and administrative teams a month after reporting net losses double its annual revenue

By Brendan Sinclair

Smilegate at 20: Growing beyond Crossfire, reaching beyond games

VP of business development Harold Kim on how the Korean company landed in the West with Lost Ark and Epic Seven, and where its transmedia ambitions will take it in the future

By Brendan Sinclair

Game publishing in the post-publishing era | Playable Futures

Thunderful Group’s chief games officer Agostino Simonetta considers a future for game publishing defined by grand opportunity and grand changes

By Agostino Simonetta

Shuhei Yoshida on PlayStation's ongoing mission to transform how it works with indies

The platform holder's leading indie champion discusses experimenting with indies on PS Plus and why these studios are leading the way in VR

By James Batchelor

People Can Fly ends publishing agreement with Take-Two

Studio's upcoming Project Dagger may be self-published, working with another publisher not ruled out

By Danielle Partis


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GI Live: London 2022


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EGX 2022


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Best Places To Work Canada 2022



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