Sony experimenting with PSVR free trial program

The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption

King vets raise $2.2m for mobile start-up Strange Quest

New Swedish studio focused on "fast, explosive and action packed multiplayer games for the mobile games market"

Star Control creators accuse Stardock of selling games unlawfully pulling games from sale as publisher says devs have gone years without asserting rights, should have addressed it sooner

By Brendan Sinclair

People of the Year 2017: Ninja Theory

Ninja Theory is to be commended for its handling of mental illness and for showing how indies can still approach AAA development

By Haydn Taylor

Warframe dev: Industry must get better at "giving players a choice and a voice"

Microtransactions aren't inherently bad, and they can work with AAA-type experiences says Meridith Braun, VP, Publishing, Digital Extremes

By James Brightman

Wonderstorm brewing animation and AAA games

Avatar: The Last Airbender writer, Uncharted 3 director and Riot Games R&D finance head set up studio to work on linked game and Netflix series

By Brendan Sinclair

Childline and NSPCC condemn 'unacceptable' Detroit: Become Human

Campaigners concerned by the depiction of violence against children

By Christopher Dring

New UK games media awards event set for May

Following the cancellation of the Games Media Awards

By Christopher Dring

GAME partners with Three for in-store smartphone push

The mobile phone network to appear within 15 GAME stores

By Christopher Dring

What the Budget told us about the Government's approach towards games

Rick Gibson on what now for the UK games industry and the British Games Institute

By Rick Gibson

Super Mario Run, CATS get Google Play 2017 nods

Nintendo claims most downloaded new title while ZeptoLab's battle bot fighter awarded Game of the Year

By Brendan Sinclair

BBC launches VR Hub studio

Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream

By Brendan Sinclair

Spike Chunsoft launches North American subsidiary

Danganronpa, Mystery Dungeon dev aiming to grow its publishing and localization business

Vivendi a third wheel in the Activision Blizzard union

10 Years Ago This Month: The media giant orchestrated a massively successful merger but walked away with relatively little to show for it

By Brendan Sinclair

War Child UK launches world's first mobile gaming armistice

Charity looking to build on success of 2016's armistice which raised over 100,000

"We have to remember it's a game": Mixing anti-cultism and action in Far Cry 5

Creative director Dan Hay discusses reactions to Ubisoft's upcoming shooter and how the Far Cry team touches on topical themes

By James Batchelor

The Switch was the best-selling product online over Thanksgiving

Nintendo's console tops the charts despite not going on sale

By Haydn Taylor

Persona 5 reaches two million sales

Worldwide sales for Atlus' flagship franchise now over 8.9 million

By Haydn Taylor

EA trips up on the path from Product to Service

Consumer annoyance over micro-transactions doesn't change the fact that every major publisher is shifting business model wholesale in that direction

By Rob Fahey

Ubisoft looking for mobile AR, blockchain start-ups

Publisher puts out the call for entrepreneurs with ideas for new tech to work six-month stints at Station F incubator in Paris

By Brendan Sinclair

Gfinity full-year revenues up 64%

UK-based esports firm brings in 2.37m for year ended June 30, narrows losses as it expands into new markets

Digital revenues up 15% in October - Superdata

Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion

By Brendan Sinclair

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