Why one Chinese publisher believes PSVR will propel it in the West

Oasis Games is launching five PSVR games in the 90-day launch window; CEO Yuhui Wang says PSVR is going "to dominate the market"

By James Brightman

Power to the People

PSVR marks the beginning of true consumer VR, but will it stick?

By Dan Pearson

eSports taking viewership away from real sports - Newzoo

Research firm finds that 76% of eSports enthusiasts state that their eSports viewing is taking away from hours they used to spend on viewing sports

By James Brightman

"We've heavily invested to make the best premium games out there"

Square Enix Montreal's Patrick Naud on proving that premium mobile games aren't dead with Hitman, Lara Croft and Deus Ex GO

By Matthew Handrahan

IndieZone finalists announced for Develop:VR

Eight projects celebrate diversity, creativity and the potential of the new medium

By Dan Pearson

YouTube points the way forward for monetising video content

Acquisition of FameBit's "democratised marketplace" will increase frequency of branded content and product placement

By Matthew Handrahan

Oculus suspends Gear VR support for Samsung Galaxy Note 7

"Customer safety is Oculus' top priority," the company stressed

By James Brightman

Critical Consensus: Gears of War 4 offers spectacular, familiar pleasures

The Coalition's first stab at the franchise is visually splendid and generously stocked, but light on new ideas

By Matthew Handrahan

Jam City: We're "halfway towards an IPO"

CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public

By Matthew Handrahan

John Carmack says VR devs are "coasting on novelty"

CTO asks Oculus Connect audience to raise its game and shift focus to mobile

By Matthew Handrahan

Reboot InfoGamer puts VR in the spotlight

Adriatic consumer show hopes to attract 70,000 attendees

By Dan Pearson

Oculus lowers the price of a VR-ready PC by half

Engineering innovation allows $500 PC to support Rift, around half the previous entry level

By Matthew Handrahan

"If people say that's console wars, I think they're wrong"

Phil Spencer addresses the Xbox team's response to PlayStation 4 Pro's 4K capabilities

By Matthew Handrahan

VR's crazy week punctuated by a Palmer Luckey no-show

Weekly roundup: Oculus, PSVR and Google highlight a busy week as analysts make wild predictions

By James Brightman

Is PSVR Sony's quietest launch ever?

PSVR launches next week, but it's a quiet affair compared to Sony's usual bombastic launches. Why is the company holding fire?

By Rob Fahey

"This industry is not going to protect us. We have to learn to protect ourselves"

The Chinese Room co-founder Jessica Curry calls for greater diversity in the industry, says everyone needs to do their part

By Brendan Sinclair

Oculus Connect: Touch price, new headphones and big games

Touch will be out in December at $199, Ready At Dawn, Epic and 4A announce titles

By Rachel Weber

Consumer spend on VR to hit $11.2 billion by 2020 - IHS Markit

Consulting and analysis firm more conservative on tech than its peers, expects PlayStation VR to outsell Rift and Vive combined this year

By Brendan Sinclair

Not A Game: Industry Labour Practices May Be Headed For a Big Change

Marijam Didzgalvyte investigates the human impact of gaming tech

By Marijam Didzgalvyte

NGD Studios eyes AAA development with Red Katana acquisition

Argentinian studios merge to tackle global market from base in Latin America

By Matthew Handrahan

"We're definitely at the point where something's gotta give"

Amy Hennig calls AAA development "an arms race that is unwinnable" where crunch is still a big problem

By Matthew Handrahan

Valve threatened by Washington State Gambling Commission

CS:GO skins controversy continues for the Steam platform holder

By James Brightman

PS4 Skyrim, Fallout 4 getting user mods after all

After blaming Sony for missing features, Bethesda backtracks, also promises PS4 Pro support for both titles

By Brendan Sinclair

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