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Video game remasters are a win-win for publishers

With low costs and strong interest from players, it's easy to see why the remastering trend is catching on

By James Brightman

PlayerUnknown's Battlegrounds peak player count surpasses all non-Valve titles

Update: PUBG hits 500k concurrent users, behind only Dota 2 at the time the figure was recorded

By James Batchelor

Digital sales boost profits at Square Enix

Packaged games declined in Q1, but console downloads, MMOs and smartphone games were all on the rise

By Matthew Handrahan

Rainbow Six Siege reaches 20m players, 2.3m DAUs

Ubisoft's plan to "make a shooter that is here to stay" achieved through post-launch support

By Matthew Handrahan

Bungie's 13-year battle with crunch culture

At Casual Connect USA, Bungie's Luke Timmins detailed how Halo 2's "brutal" crunch led to a new way of thinking about people management

By Matthew Handrahan

Titanfall 2 didn't sell as well as it should have - Zampella

Despite that, Respawn CEO says studio is heavily invested in the franchise and has more on the way

By Brendan Sinclair

What's behind The Long Dark's long tail?

Creative director Raph van Lierop talks about how Steam is set up for self-perpetuating success, and why survival games and post-apocalyptic stories are so popular

By Brendan Sinclair

Capcom's Switch strategy depends on Monster Hunter XX sales

Japanese publisher is “evaluating” how it will support Nintendo's new console after 450,000 Ultra Street Fighter II sales

By James Batchelor

Konami signs PES partnership with Fulham FC

London's oldest football club to be recreated in this year's Pro Evolution Soccer

Physical sales up, digital down in Sega Sammy's Q1 results

Video games business contributes to ¥50.2bn sales, but download sales down 21% year-on-year

By James Batchelor

Steam has attracted 27m new paying users in 18 months

Monthly active players now up to 67m, with daily average of 14m concurrent users

By James Batchelor

Keywords acquires four Paris-based firms

La Marque Rose, Asrec, Dune Sound and Around the Word all now part of growing services empire

By James Batchelor

Consumer scepticism drives Kickstarter decline

Videogames' complex nature makes them perhaps the worst possible medium for crowdfunding - and consumers seem to be catching on

By Rob Fahey

Activision Blizzard posts gains for second quarter

Console sales dip despite strong launch for Crash Bandicoot collection; revenue from retail channels recedes [UPDATE: ATVI very encouraged by Destiny 2]

By Brendan Sinclair

Worldwide interactive media market tops $100 billion - Superdata

Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

By Brendan Sinclair

BioWare designer Corey Gaspur passes away

UPDATE: Crowdfunding campaign raises more than $32,000 towards Anthem dev's four-year-old son

By James Batchelor

Hitman tops 5 million players

Newly independent IO Interactive confirms milestone for last year's franchise reboot

EA and Take-Two say Trump administration is harming the games industry

“There is a constant shortage of qualified, high-skilled labour within our industry”

By James Batchelor

New ban system implemented as Rocket League surpasses 34m players

Abusive language and racial slurs will result in automatic ban, Psyonix asks players to report, mute and leave the rest to them

By James Batchelor

Rugby League Live finally dethrones Crash Bandicoot in Australia, New Zealand charts

Activision's remasters settle for No.2, Splatoon 2 drops out of New Zealand top ten in second week

By James Batchelor

Sega's Jurgen Post joins Tencent

Former Sega Europe boss to lead European partnerships

By Christopher Dring

Esports platform Smash.gg raises $11m

Spark Capital, Accel and Horizon Ventures backs pro gaming venture

By Christopher Dring

Zynga's turnaround in full effect with $5.1m profit in Q2

90% of Zynga's audience now comes from mobile, CEO Frank Gibeau stressed to us

By James Brightman

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