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Iranian government blocks access to Clash of Clans

An official committee backed restrictions based on fear that Supercell's game could incite tribal conflict

By Matthew Handrahan

GTA V, Civ VI among top grossing Steam titles in 2016

Valve releases list of top revenue generating games but does not share actual sales figures

Super Mario Run hits 50m downloads

Latest update in the app awards players with free Rally Tickets for hitting milestone

Super Mario Run's inevitable backlash

Consumers bemoan the $10 price point, other consumers rage against them in turn; Nintendo's attempt to upend the dominance of F2P is as contentious as we expected

By Rob Fahey

Keywords Studios buys Sonox in €650k cash and stock deal

Madrid based audio and localisation company the latest in a long line of acquisitions

Glu Mobile acquires Quiz Up dev Plain Vanilla

CEO Nick Earl joins Glu board, Quiz Up to be re-released under Glu brand

By James Batchelor

78% of Australian developers expect growth in 2017

Survey by IGEA and GDAA reveals studios down under made in excess of $114.9m this year

By James Batchelor

Media Molecule teams up with theatre group Punchdrunk

Collaborating on a performance arts-meets-gaming project related to Dreams

By Christopher Dring

Playrix's Gardenscapes: New Acres is Facebook's game of the year

Social network also reveals most popular titles on new Instant Games and Gameroom platforms

By James Batchelor

Mobile success goes far beyond just making a good game

Yonatan Erez, CEO of Ilyon, provides an overview of the key considerations for most mobile developers

By Yonatan Erez

Super Mario Run has been download 40m times - Nintendo

Miyamoto believes consumer reception will be stronger in time

VR killer app, Red Dead 2 and Nintendo Switch top games industry's 2017 wish list

We ask leading indies and games industry figureheads about their highlights of the past year and most anticipated releases

By James Batchelor

2016 games industry brings in $94 billion - Superdata

Research firm says mobile dominated the year, bringing in $41 billion compared to retail's $26 billion and free-to-play online's $19 billion

By Brendan Sinclair

Super Mario Run: Critical Consensus

Critics mostly like Nintendo's first Mario game on mobile - App Store reviews and analysts are another matter

By Matthew Handrahan

30 Years of Ubisoft: “The Guillemots are critical to our success”

Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years

By Christopher Dring

Brianna Wu running for US Congress in 2018

Games developer and victim of hate campaign wants a place on technology subcommittee, plans to combat cyber-bullying and revenge porn

By James Batchelor

Riccitiello: VR will be mainstream by 2020

Unity boss believes virtual reality will reach 100m users within the next four years, doesn't expect “explosive growth in 2017”

By James Batchelor

Overwatch comic locked in Russia due to “gay propaganda”

Latest comic not readable in Russia as Tracer character established as homosexual

By James Batchelor

Kabam will "explore selling the rest of the company" following Vancouver deal

Netmarble acquisition was the start of a larger process, the mobile company has confirmed

By Matthew Handrahan

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