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Ubisoft will change divisive Assassin's Creed Odyssey DLC

Enforced heterosexual relationship in Shadow Heritage DLC will be altered by an upcoming patch

Ubisoft has changed a divisive cut-scene in DLC for Assassin's Creed Odyssey, one that contradicted the way players had defined their character's sexuality in the main game.

In a statement on the game's official forums, Ubisoft said that player feedback had informed a decision taken by the development team to alter content in the Assassin's Creed Odyssey DLC release, Shadow Heritage.

Ubisoft said it is, "making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline.

"These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch."

Ubisoft also said it will review the content in the next DLC episode, Bloodline, to ensure that it reflects the choices players' made in the core game.

As we reported last week, Shadow Heritage placed the game's protagonist in a heterosexual relationship, which also produced a child. Assassin's Creed Odyssey was the first game in the main series to allow players a choice in both gender and sexuality, and players complained that those choices had been invalidated.

At the time, creative director Jonathan Dumont said that "our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship.

"We attempted to distinguish between the two but could have done this more carefully as we were walking a narrow line between role-play choices and story, and the clarity and motivation for this decision was poorly executed.

"As you continue the adventure in next episode Bloodline, please know that you will not have to engage in a lasting romantic relationship if you do not desire to."

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Matthew Handrahan


Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.