Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Study finds that Belgium's loot box ban isn't being enforced

Report says that 82% of the highest grossing iPhone games generated revenue through randomized monetization

A new study reveals that Belgium's ban on loot boxes within games has not been enforced.

In 2018, the Belgian Gaming Commission recommended criminal prosecution over illegal loot boxes, but loot box researcher Leon Y. Xiao found that many companies outright ignored the ban, and measures to comply with the law were easily circumvented.

The study noted that among the 100 highest-grossing Belgian iPhone games during May 2021, 82% had loot box features.

The report went on to say that the policy has given consumers, parents, and policymakers "a false sense of security."

Xiao's study concludes with saying that the law isn’t working and should be reconsidered.

Since Belgium has banned loot boxes some game companies such as Nintendo have halted the service of titles.

Others have responded by no longer selling or removing loot boxes within their titles such as EA, Valve, and Rocket League developer Psyonix.

In May, Activision Blizzard confirmed that its latest RPG release Diablo Immortal, wouldn't be released in the country.

Read this next

Jeffrey Rousseau avatar
Jeffrey Rousseau: Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.
Related topics