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Rocket League topped PlayStation Store's download charts in 2016

Psyonix beat some heavyweight competition to finish on top in both Europe and the US

Rocket League was the most downloaded PS4 game on the PlayStation Store in both the US and Europe in 2016.

Official charts from PlayStation have showed the enduring popularity of Psyonix' multiplayer title, which reached $110 million in revenue in June last year. Rocket League is available on PS4, Xbox One and PC, and Psyonix has gained traction on every platform by giving content away for free - both DLC and, through timed promotions, the full game. That strategy has yielded impressive results, with Psyonix reporting a total of 19 million players in July 2016.

In both Europe and the US, Rocket League finished ahead of blockbuster titles like FIFA 17, Battlefield 1 and Call of Duty: Infinite Warfare - all of which are also sold through physical retail, of course, but Psyonix' success is impressive even with that caveat.

In terms of DLC downloads in the US - Sony did not release DLC charts for Europe - it was a great year for Call of Duty, and specifically Black Ops III. Six of the ten most downloaded PS4 add-ons were for the 2015 shooter, with Awakening finishing the year in first place. Destiny: Rise of Iron was second, and The Elder Scrolls Online's Tamriel Unlimited upgrade was third.

Here's the US top ten:

  • 1. Rocket League
  • 2. Battlefield 1
  • 3. Minecraft: PlayStation 4 Edition
  • 4. Call of Duty: Infinite Warfare
  • 5. Tom Clancy's The Division
  • 6. Grand Theft Auto V
  • 7. Overwatch: Origins Edition
  • 8. Battlefield 4
  • 9. No Man's Sky
  • 10. FIFA 17

And the European top ten:

  • 1. Rocket League
  • 2. Fifa 17
  • 3. Battlefield 4
  • 4. Battlefield 1
  • 5. Destiny: Rise of Iron
  • 6. Grand Theft Auto V
  • 7. Uncharted 4: A Thief's End
  • 8. Need for Speed
  • 9. Minecraft: PlayStation 4 Edition
  • 10. Call of Duty: Infinite Warfare

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Matthew Handrahan avatar
Matthew Handrahan: Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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