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Recent articles about Unity
The company didn't provide a timeline, but unveiled a three-step plan to "immediately reduce" its carbon footprint
Engine provider tells us how it's making sure its game development tools stay accessible to non-games developers
Engine maker says it will fully integrate acoustic technology to create safer gaming spaces
Investigation alleges that some developers are unaware that their work will become a part of defense contracts
Loss from operations represented 55% of revenue
Following changes to license terms, smaller developers may need to upgrade to launch on Xbox
A new wave of visually distinct games are redefining what 'next-gen visuals' can mean. And Unity's artist tools are powering a great many of them
Company behind 3D data optimisation software will continue to charge a subscription for its own products
The company said $234.8m revenue exceeded expectations, but loss from operations represented $110.9m
Engine maker's first post-IPO results show revenues up across all divisions, including $25 million COVID boost
Former Sega, EA boss finds new role at engine developer following departure of Liverpool FC
Tel Aviv company's tech allows users to render 3D models of physical objects by scanning with a mobile device
On earnings call, CEO John Riccitiello addresses price hikes, COVID-19 impacts, future investments, and finding a casual audience
Accelerator will support mobile free-to-play games with technology, resources, and user acquisition funding
Engine provider raised $1.3 billion through sale of shares on New York Stock Exchange
Latest podcast available now, also discusses how the industry could better respond to racial injustice
Engine maker's decision to go public gave details on how much it spent on recent acquisitions, CEO compensation, what happened with its sexual harassment suit, and more
Engine maker declares intent to go public, reports net losses despite more than half of all mobile, PC, and console games using its tech
Brett Bibby on helping developers to meet a 100x increase in game content, and Unity's solutions to the spread of remote working
Engine provider will only reconsider in-person events when they are "safe and appropriate"
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