Introversion
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Recent articles about Introversion
Prison Architect sells 2m copies
And generates a sweet $25m in revenue for Introversion
Mobile needs gamers "to pay big dollars for big games" - Morris
Introversion dev sizes up the problems facing Prison Architect's planned ports for mobile and console
Prison Architect sells 1 million
Proper launch of alpha-funded jail sim set for 2015, mobile and console versions planned
That which does not kill you...
Introversion and Choice Provisions co-founders share how tough times set them up for greater success
100,000 players for Prison Architect
Introversion's game making a success of early access
Introversion: Selling alphas "the way forward for indie devs"
Prison Architect developer on adapting to the changing role of indies in the market
Prison Architect pre-orders hit $1m milestone
Business model working well for Introversion Software
Introversion: Consoles are "second class customers"
Co-founder Mark Morris on prohibitive development costs
Before the Meat Boys, Braids and Worlds of Goo, there was Introversion. And with Prison Architect, the UK's most prominent micro-studio has found a new way forward
Introversion's Prison Architect paid alpha raises over $100,000
Tiered payment system boosts UK developer's latest project
Humble Introversion Bundle raises $650,000
Five days to go but already the latest bundle has been purchased 160,296 times
The indie studio boss on the importance of Steam, and why the company nearly failed
Introversion: Steam sale saved our company
"If you're not on Steam, then you're not an indie game developer of any note," says Morris
Introversion's Mark Morris on how the Darwinia team has survived a tough past twelve months - plus what's ahead
UK govt "does more than it is credited for" - Introversion boss
But Mark Morris agrees that videogames is still the poor relative of TV and film
Introversion offers insight into how its large fan base thrives under the development of Multiwinia and Darwinia+
Introversion's Byron Atkinson-Jones on marketing a game without money in the bank
Chris Delay on the evolution of Future War to Multiwinia, with a little help from Worms and Chu Chu Rocket
Console Gamers Aren't PC Gamers
Introversion's Byron Atkinson-Jones discusses the testing process for the company's games, and the lessons learned
Introversion lays bare Microsoft approval process
Internal documents, usability reports, code and more open to scrutiny
Office details
- 2B21 Southbank Technopark
90 London Road - London
- London
- SE1 6LN
- United Kingdom
Contact details
Employees
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