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Recent articles about Eidos Montréal
Shadow of the Tomb Raider dev on making $135 million narrative projects work
Deus Ex: Mankind Divided developer Fleur Marty details the strengths and shortcomings of the microtransaction-driven game mode Breach
Deus Ex brand marketer defends use while Bioware's Manveer Heir criticizes the developer's controversial language choice
Eidos Montreal pushes Mankind Divided back to August, needs more time to meet developer's standards
Global brand director explains the strategy behind mysterious Twitch campaign to announce Mankind Divided
Square Enix cuts dozens of developers from studio behind Thief reboot
Stephane D'Astous departs, citing irreconcilable differences with Square Enix management, lack of leadership, courage, and communication.
EA Sports newest FIFA was named Game of the Year
What does the designer of the original Deus Ex really think of Human Revolution?
Publisher settles on expanding existing team rather than creating new studio
A worthy sequel to the 2000 classic - just don't mention the boss battles
Under the skin of a development utopia, where staff poaching happens on a weekly basis
Location to be decided in May; At least 100 employees to prepare for new games hardware
"A game story is written by everyone on the team," says Deus Ex writer
Deus Ex 3's writer on the WGA, preorder exclusives and why games writing is a team effort
The GM discusses collaborating with Square Enix on Deus Ex: Human Revolution
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