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Razer lays off 30 from shut down projects

Organization's "realignment" plans result in cut of 2% of workforce

As part of the company's recent "realignment plans," it appears that Razer has laid off 30 workers, likely from shutdown projects in its mobile division.

Earlier this week, Razer announced it would be closing its Games Store after only 10 months since its launch. The company mentioned its "realignment plans" as the reason for the shut down, and it appears there was more to it than that.

Droid Life reports that after receiving a tip about possible layoffs, it reached out to Razer, which confirmed that it had indeed laid off 30 - about 2% of its workforce.

"Razer has made changes to realign our organization and strengthen our path to growth," reads a statement from Razer. "We will centralize our resources to focus on key projects and improve our profitability. As part of the realignment, we shut down several projects and unfortunately had to part ways with about 30 employees (about 2% of our total workforce). Other employees of the affected projects will be moved to different parts of Razer to work on other key focus projects and initiatives which will continue to scale and hire."

Though the company did not initially specify what positions had been let go, the same tip mentioned that the lay offs were focused on mobile and hardware engineering, with a few in marketing. A later clarification from Razier seems to confirm at least a portion of this.

"In our mobile division, there were some staff members who were let go, and others who were reassigned to other new projects. We see great opportunities in the mobile gaming space that we created with the Razer Phone and will continue to invest in this category through a combination of hardware and software initiatives. We are working on new exciting mobile projects and will share the news when we are ready. The Razer Phone 2 will continue to be on sale and we are committed to supporting it with the latest updates and features."

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Rebekah Valentine

Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

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