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Niko Partners: Asia and MENA spending $78.5bn on in-game purchases in 2023

Microtransactions account for 87.8% of spending, $7.8 billion spent on premium titles

A new report from Niko Partners has found in-game purchases accounted for 87.8% for the $89.4 billion gaming market share in Asia, the Middle East and North Africa.

Of the $78.5 billion spent on in-app purchases, premium games accounted for $7.8 billion while $3.1 billion was spent on subscriptions.

The report said that 62.3% of those surveyed bought premium games in the past 12 months across all platforms. A third of respondents used subscription services to access games, which increased to 51% when accounting for broader subscription services such as Prime Gaming.

However, high retail prices discouraged non-spending players from purchasing premium titles with 39.3% of mobile gamers and 44.3% of PC gamers citing it as their biggest issue.

Elsewhere, 30% of mobile gamers said in-game advertising was their most disliked aspect of playing games on the platform.

"Innovative monetisation is important to engage gamers and ensure the long-term success of games," said Lisa Hanson, CEO and president of Niko Partners.

"Just like with localisation and culturalisation of games for any given market, a game's success may depend on examining the local monetisation models that lend the most impact for revenue."

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Sophie McEvoy avatar
Sophie McEvoy: Sophie McEvoy is a Staff Writer at GamesIndustry.biz. She is based in Hampshire and has been a gaming & entertainment journalist since 2018.
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