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GamesIndustry.biz hits 50,000 members

Videogames business community continues to grow

We're delighted to announce that GamesIndustry.biz has now passed the 50,000 member mark, a milestone passed ten months after becoming a registration-only site in January this year.

We know that although the registration process is quick and free, it's still asking something of our readers to complete the process - but the picture we now have of our readership means we're in a better position than ever to make informed decisions on the next steps for the site, both editorially and structurally.

As an indication, we've decided to break down some of our statistics that have helped us understand more about the nature of our readership.

Geographically, our network membership looks like this:

  • UK - 41%
  • North America - 25%
  • Europe - 21%
  • Asia - 7%
  • Rest of the World - 5%

And the five most populous business sectors are as follows:

  • Development - 50%
  • Publishing - 22%
  • Services - 8%
  • Media - 7%
  • PR/marketing - 3%

It's a fascinating snapshot that's been evolving over the months - and no doubt will continue to do so - but one that helps us to understand which audiences we resonate with the most, and where we need to work a bit harder.

It's also unique, because no other online media in the videogames world can break down numbers so precisely, down to the last person. Some outlets may specify break-downs in numbers, but without a complete registration system in place they're only working on user samples, opt-in surveys or best guesses.

Over the next year we'll be rolling out a series of improvements that will enhance the service we're able to provide, further improve the user experience and hopefully take in more sectors from more locations than ever...

So lots to do - but in the meantime, thanks for all the ongoing support and feedback. It makes a huge difference.

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Phil Elliott avatar

Phil Elliott