GamesAid, the UK games industry organisation that raises money for a variety of charities, has selected its partners for the coming year.
Each of the charities will receive an equal share of the money raised by GamesAid's initiatives to get the industry engaged in fundraising for charity.
GamesAid usually focuses on five charities per year, but two were tied for fifth place when the trustees voted on Sunday. As such, the group has decided to extend to six partner charities.
This year's partners are:
- AFK - Working with Disability, a charity supporting disabled children and young people
- Austica Play, the games-centric arm of the leading autism research charity
- Lifelites, which creates opportunities to play for disabled and life-limited children using hospice services
- Solving Kids Cancer, which currently focuses on children suffering from neuroblastoma
- The Clock Tower Sanctuary, a Brighton-based sanctuary for 16 to 25 year olds who are homeless or insecurely housed
- Winston's Wish, a childhood bereavement charity that supports children and families coping with the loss of a parent or sibling
Each of the charities have a turnover of less than £3 million per year and spend 30% or less on administration, ensuring the majority of industry funds raised go towards directly helping people.
GamesAid's partner selection has also been held earlier than usual, specifically at the start of the financial year, to "[provide] greater clarity to the industry about the causes it will support through fundraising events and activities."
Co-chair George Osborn added: "I'm staggered by the range of amazing work that GamesAid's selected causes for 2022/2023 do to support young people in their communities and humbled that we have such a great opportunity to support their endeavours.
"I encourage everyone in the UK industry to find one way to boost GamesAid's fundraising efforts this year -- whether through donating, attending one of our events or supporting our forthcoming bundles -- to help us back these great charities and demonstrate how much good games can do."