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Denis Dyack Part One

The Silicon Knights founder discusses his vision for the future of Ontario and the Institute of the Eighth Art

GamesIndustry.biz One of the things that has become quite clear from my week in Canada is that talent that went away to the US is starting to return for just those reasons, the comforts of home and family life, better health care...
Denis Dyack

Where I see some more growth for Silicon Knights in the future is I can see a very strong recruiting campaign that will say “come back home to Ontario”. And I won't be surprised if other companies says that too. Niagara is wonderful, it's wine country and it's an hour out of Toronto. If I want to go the US and order buffalo chicken wings it's 45 minutes away.

GamesIndustry.biz You want to see Silicon Knights grow – how many staff do you have at the moment and how many would you like to get up to?
Denis Dyack

We're around 100 now. It all depends on projects working on and what we're going to announce, but I can't talk about that.

GamesIndustry.biz Sure, I'm just trying to get an idea of how you want to scale up and integrate the company with the local education and government programs. And be on a level playing field with other companies in the region.
Denis Dyack

We've started an undergraduate program in collaboration with Brock University that teaches you how to create non-linear media. We're putting together plans for something called the Institute of the Eighth Art. Not only is videogames an art, it's the eighth artform. Film is referred to as the seventh art form. The first film critic claimed film was a combination of the six previous art forms all put together through the motion picture. Well, we want to create an institute here that's a combination of companies like Silicon Knights , Niagara College, Brock University all in a co-op program where we're all in the same complex or campus so that people live and breathe making videogames and other forms of non-linear creations. So imagine a place where not only will you be instructed about how to make videogames, but you would have people in the industry teaching you.

We already have people at Silicon Knights who teach at Universities, and they don't do it for the money, they just want to have fun and talk to students – we can interact and help form programs that would help us get the right people out of the university systems. And from the universities we've had a couple of professors here who have been collaborating for over ten years here now. We also have a lecture series here. These guys have told me over the past ten years that they're excited to be here because it keeps them current. They get to do leading edge stuff and research where they can apply knowledge and do what researchers want to do. And Niagara College is looking at is as a place with applied programs where people came come out with real work experience. We can bring in these co-ops that are working on real games, you can graduate out of these programmes with the combination of a university degree, a college diploma and actually have a game on your resume. That's our dream.

GamesIndustry.biz At what stage is that plan at?
Denis Dyack

We started talking about that recently over the last few months and we're putting a proposal together. You've head of EA having these campuses. This is a real campus. This is not about tennis courts. We're looking to do something that really affects people in a positive way and if you ask me, this is what our industry and our educational system needs. Quite frankly, I think one of the big problems we face with all this new technology that's affecting out lives, is the universities and colleges need to get up to speed with it to. That's my dream, that's what I want to do.

It's at the proposal stage. We're speaking to various members of the government now, we just put some meetings together over the past three or four weeks and hopefully it will happen over the next few years. Everyone seems very excited about it. If you look at all the recent ideas and subsidies in Ontario it's all built around the three pillars of government, industry and academia. This builds upon that whole plan. I would love to see it become a world centre of excellence for videogames. Videogames can happen anywhere so having it here would be fantastic. Where Ubisoft might have a campus of 900 people working on videogames. We'd have a campus of maybe that many along with university and college professors, all teaching students and everyone in a very different environment.

GamesIndustry.biz Those students are not only learning in an educational capacity but are almost like employees learning from the business.
Denis Dyack

Yes, a hybrid as close as you can get. There's ideas and course here like a co-op accounting course. You go to be an accountant and learn all the educational stuff, but four or eight months out of the year you do a term at an accounting firm. You're literally working in an accounting firm. It's the same idea. They did things similarly in Detroit at General Motors – programs and universities where you'd come out with experience of engineering for GM. It's not a completely revolutionary idea, it's something that's very practical and achievable and has been done before, just not in this industry.

GamesIndustry.biz It sounds a little bit like the University of Southern California's game lab, where they study interactive media and there's sponsorship by Electronic Arts. But it's deeper than that, right?
Denis Dyack

Some of the obstacles those company's have is you need a champion who really, really believes in it. I actually really believe in this. One of the problems with large companies like that is you have someone who starts it and leaves. And it falls by the wayside. I'm rooted here.

Denis Dyack is president of Silicon Knights. Interview by Matt Martin.

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Matt Martin avatar
Matt Martin: Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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