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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Bandai Namco Studios Vancouver shuts down

Tekken mobile developer down to skeleton crew as publisher dismisses majority of staff

By James Batchelor

Mythical Games will “usher in a shift in player behaviour” with blockchain platform

Start-up formed by ex-Activision and Blizzard execs raises $16 million towards platform for 'player-owned economies'

By James Batchelor

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

By James Batchelor

Battlefield V delay triggers EA share plummet, hedge fund exodus

Activision and Take-Two's stocks also take a hit in turbulent and competitive Q4

By James Batchelor

Ubisoft: “Loot crates have been a huge boon for the gaming industry”

Publisher representative defends Trials microtransactions, saying “If player players didn't buy them, they would not be added in future”

By James Batchelor

ESA unconcerned by Sony abandoning E3

Microsoft and Nintendo both on board for 2019 trade show, which will expand beyond Los Angeles Convention Centre

By James Batchelor

Brexit draft agreement “not ideal” for UK games industry

Trade bodies and other industry organisations warn of further uncertainty following Prime Minister's proposed withdrawal deal

By James Batchelor

Gameloft: You don't have to be No.1 to be No.1 on mobile

Publisher discusses how catering to different audiences has enabled it to stay on top in the competitive smartphone market

By James Batchelor

NetEase: Anti-addiction measures “should not only be focused on online games”

But Chinese publisher supports ongoing efforts to restrict screen time for young children

By James Batchelor

Cryptocurrency is “not for start-ups anymore”

Reality Gaming Group co-founder Tony Pearce warns that the costs around Initial Coin Offerings have skyrocketed in the last year

By James Batchelor

THQ Nordic's net sales up 1,403% to $139.5m

Re-releases and Deep Silver titles drive record performance for publisher

By James Batchelor

THQ Nordic acquires Bugbear Entertainment and Coffee Stain studios

Wreckfest and Goat Simulator developers brought into the fold of growing publisher

By James Batchelor

UK government responds to industry's Brexit fears

“The video games sector plays an important part in the UK's creative industries and we are listening to concerns"

By James Batchelor

Ł80m Creative Industries Clusters Programme launches to fund new R&D projects

Abertay University representing video games in new initiative by Arts and Humanities Research Council

By James Batchelor

The GamesIndustry.biz Podcast: Counting on cryptocurrency, with Reality Clash

Download our latest episode, reflecting on a tumultuous year for the realm of blockchain and cryptocurrency

By James Batchelor

YouTube backtracks ban on YouTuber who assaulted Red Dead suffragette

Controversial clips restored but now age restricted, deletion blamed on misinterpretation of guidelines

By James Batchelor

Activision Blizzard shares drop a further 11 per cent

Weaker-than-expected results and dips in engagement worry shareholders

By James Batchelor

The many merchandising methods of Activision

The publisher's Philippe Bost discusses how game brands from Overwatch to Crash Bandicoot are shaking up the licensing industry

By James Batchelor

Profits dip at GAME but cost savings reduce losses

Retailer remains “cautiously optimistic” about the year ahead as Belong strategy continues to develop

By James Batchelor

DeNA bringing Tencent's Arena of Valor to Japan

Mobile specialist will handle operational support, marketing and localisation for the region

By James Batchelor

Square Enix reports $33m extraordinary loss as new AAA studio shifts focus

Half-year financial results also show declines across the board despite Tomb Raider and Octopath Traveller launches

By James Batchelor

Ubisoft reworking Just Dance kids mode after parental complaint over subscription ads

Calls for younger users to sign up to Unlimited service prompt apology from publisher

By James Batchelor

Capcom considering more cloud games despite Resident Evil 7 shortcomings

Streamed Switch version of horror hit “did not have a significant impact on earnings”, but publisher still sees promise in the technology

By James Batchelor

Bringing feudal Japan to life in Ghost of Tsushima

Sucker Punch creative director Nate Fox discusses ensuring the game's setting is authentic, despite the appeal of the romantic imagery

By James Batchelor

The balance of Scavengers, a multiplayer game built by “famously vicious trolls”

Midwinter Entertainment CEO Josh Holmes believes "griefing" is an inevitable part of playing online - and accepting that is key to ensuring fair play

By James Batchelor

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