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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

"There's no excuse for unequal pay"

Leading UK games organisations discuss the importance of ensuring employees of any gender are paid fairly as claims against major non-games firms rise

By James Batchelor

New BAME exhibition to debut at London Games Festival

Submissions now open, curator Sharna Jackson tells us decline in BAME representation "must be rectified"

By James Batchelor

Smite esports leagues will be exclusive to Microsoft's Mixer

Xbox streaming service to showcase both the Pro and Console series for Hi-Rez's fantasy MOBA

By James Batchelor

Australians spent AU$3.23bn on video games in 2017

IGEA data shows AU$1bn on physical hardware and software, console sales up 36% year-on-year

By James Batchelor

Ex-Quantic Dream dev launches video game storytelling course

Interior Night's Caroline Marchal teams up with author and TV producer John Yorke for seven-week program

By James Batchelor

British Games Institute “becomes real” with National Videogame Foundation merger

“We're not here to displace anything,” new organisation tells GamesIndustry.biz

By James Batchelor

Super Rare Games bringing limited edition indie games to Nintendo Switch

We speak to the new distributor making indie hits more collectable, starting with Human: Fall Flat

By James Batchelor

Epic Games partners with Mail.Ru to fund indie titles

Selected developers will also benefit from Russian firm's marketing and analytics services

By James Batchelor

Jobs roundup: New leadership at Paradox, IGDA

Elsewhere, Rockstar's Timea Tabori leads Women in Games Scotland and David Gaider leaves Beamdog

By James Batchelor

G2A developer studio spins out as Monrad Rock

Team goes independent and launching first title this month, will work with G2A on future projects

By James Batchelor

Outsourcer suing Gameloft over Asphalt assets and trade secrets

Vietnamese studio Glass Egg claims employees created assets without company's knowledge

By James Batchelor

Why 2m sales means the Human: Fall Flat developer never has to work in IT again

We speak to Tomas Sakalauskas of one-man studio No Brakes Games about the career-changing success of his physics-based puzzler

By James Batchelor

The Humble beginnings of National Insecurities

The British start-up reflects on lessons learned about funding projects and how these led to a three-game deal with Humble Bundle

By James Batchelor

“History is our playground”: Bringing Assassin's Creed into the classroom

We speak to Maxime Durand, franchise historian behind the publisher's flagship series, about its new violence-free Discovery Mode

By James Batchelor

Bury Me, My Love triumphs in Google Play Indie Games Contest

Old Man's Journey and Yellow named runners up as top titles promised up to €100,000 in marketing support

By James Batchelor

Daedalic Entertainment opens new Munich office

Bavarian branch is publisher's third in Germany, former Klonk Games team hired to work on new title from Deponia creator

By James Batchelor

Poundland enters games retail with 5 console titles

350 UK stores now stocking video games with 50 more to be added in March, retailer tells GamesIndustry.biz

By James Batchelor

Develop:Brighton reshuffle spreads main conference over three days

Meanwhile, sister event Evolve will become an individual track at the July gathering

By James Batchelor

David Gaider leaves Beamdog after two years

Former BioWare writer departs for new projects, studio teases possible future material

By James Batchelor

Hyper casual in the capital: The growth of Gram Games London

Co-founder Kaan Karamanci shares how the mobile developer will build on its UK studio's early successes

By James Batchelor

Twitch ramps up anti-harassment efforts with new community guidelines

Immediate indefinite bans introduced because "hate simply has no place in the Twitch community"

By James Batchelor

Why non-gaming influencers may be the best fit for your game

Benedikt Seitz of marketing agency GameInfluencer says not all developers need to win over PewDiePie to boost sales

By James Batchelor

Starbreeze plotting IPO for StarVR

Games firm confirms discussions with partner Acer for future of location-based virtual reality company

By James Batchelor

Zynga returns to full-year profits for the first time in seven years

Net income up $138.4m year-on-year to $26.6m, daily active users reaches four-year high at 20 million

By James Batchelor

Curve Digital makes retail debut with Sold Out partnership

Bomber Crew and A Knight's Quest will be the digital publisher's first titles on shelves

By James Batchelor

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