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Hades cleans up at inaugural IGDA Global Game Industry Awards

Supergiant's roguelike picked up nine accolades, other winners include Half Life: Alyx and Ghost of Tsushima

Hades has swept up a handful of accolades at the 2021 Global Game Industry awards, hosted by the International Game Developers Association (IGDA).

Developer Supergiant Games took home nine awards for the dungeon crawler, including Best Dialogue and Narrative Design, UI/UX Design, and Representation.

Other big winners from the evening include Sucker Punch's Ghost of Tsushima, which snapped up four awards including World Building and Sound Design. Half Life: Alyx and The Last Of Us Part 2 secured three accolades apiece for Valve and Naughty Dog, respectively.

Finnish studio Nolla took home two awards for roguelike adventure Noita -- Graphics Technology and Visual Effects. Mediatonic's Fall Guys collected the Customer Support and Gameplay Design awards.

Innersloth's Among Us picked up the Community Management award, and Kinetic Games also picked up the award for Upcoming Indie for its horror hit, Phasmophobia.

39 awards were given out in total. Check out the full list of winners below:

Art

  • 2D Animation - Supergiant Games' Hades
  • 2D Character Design - Supergiant Games' Hades
  • 2D Environment Art - Moon Studios' Ori and the Will of the Wisps
  • 3D Animation - Naughty Dog's The Last of Us Part II
  • 3D Character Art - CD Projekt RED's Cyberpunk 2077
  • 3D Environment Art - Sucker Punch's Ghost of Tsushima
  • Cinematography - Naughty Dog's The Last of Us Part II
  • UI Art - Supergiant Games' Hades
  • Visual Effects - Nolla Games' Noita

Audio

  • Music Composition - iD Software's DOOM Eternal
  • Sound Design - Sucker Punch's Ghost of Tsushima
  • Voice Acting - Supergiant Games' Hades

Design

  • Accessibility Innovation - Ubisoft Montreal's Assassin's Creed Valhalla
  • Gameplay Design - Mediatonic's Fall Guys: Ultimate Knockout
  • Level Design - Valve Corporation's Half-Life: Alyx
  • Serious Game Design - Dry Cactus' Polybridge 2
  • Systems Design - Supergiant Games' Hades
  • UI/UX - Supergiant Games' Hades

Engineering and Technology

  • Achievements in New Technology - Valve Corporation's Half-Life: Alyx
  • Artificial Intelligence - Ubisoft Montreal's Assassin's Creed Valhalla
  • Audio Technology - Sucker Punch's Ghost of Tsushima
  • Engine Technology - Epic Games' Unreal Engine 4
  • Gameplay Technology - Valve Corporation's Half-Life: Alyx
  • Graphics Technology - Nolla Games' Noita
  • Networking Technology - Asobo Studios' Microsoft Flight Simulator
  • Systems Technology - Ubisoft Toronto's Watch Dogs: Legion

Support

  • Community Management - Innersloth's Among Us
  • Customer Support - Mediatonic's Fall Guys: Ultimate Knockout
  • Marketing - Microsoft's Xbox Game Pass
  • Production/Management - Insomniac
  • Quality Assurance - iD Software's DOOM Eternal
  • Research & Analytics - Asobo Studios' Microsoft Flight Simulator

Writing and Narrative

  • Dialogue - Supergiant Games' Hades
  • Narrative Design - Supergiant Games' Hades
  • Story - Naughty Dog's The Last of Us Part II
  • World Building - Sucker Punch's Ghost of Tsushima

Miscellaneous

  • Representation - Supergiant Games' Hades
  • Upcoming Indie - Kinetic Games
  • Diversity and Inclusivity - Microsoft

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Danielle Partis avatar
Danielle Partis: Danielle is a multi award-winning journalist and editor that joined GamesIndustry.biz in 2021. She previously served as editor at PocketGamer.biz, and is also a co-founder of games outlet Overlode.
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