Warface has 5m Russian users

Crytek's free-to-play FPS finds success with Mail.Ru

Crytek has hit a new milestone in Russia, attracting 5 million of the country's gamers to its free-to-play FPS Warface.

The game is published by the Mail.Ru Group in Russia, and scored over a million registered users in its first month there.

“Reaching the five million registered users mark speaks volumes about the quality and appeal of Warface,” said Mail.Ru's Vladimir Nikolsky.

“With a combination of first-class visuals and game play that is second to none, Warface stands out from the crowd and promises to attract even more attention from players in the future.”

This week the game was also given a Runet Award for its contribution to the Russian-language internet.

Earlier this month Crytek CEO Cevat Yerli spoke about the success of the company's CryEngine in the West.

"In the Western world, we are getting very close to where Unreal is through a number of licenses that are not disclosed," Yerli told GamesIndustry International.

"But in the Asian area, in the online area, we are actually outpacing Epic right now, despite the fact that we have not really pushed marketing or a strategy to become number one there. The engine just grew to be number one in the MMO and online space, especially in Korea and China."

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Latest comments (4)

Pier Castonguay Programmer 9 years ago
Meanwhile, the rest of the world still wait
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Jeffrey Ates Critic/Writer/Enthusiast 9 years ago
5 Mil users is impressive but unless the prices are fair and the revenue can justify Crytek's middle finger to the hardcore gamers of yore, this might end up being another slap in the face to the F2P model like Ghost Recon Online and Bullet Run was. I'm just going to be forced to sit here and back all the good games on Kickstarter and the interwebz until the industry realizes they are chasing a red haring.
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Craig Page El Presidente, Awesome Enterprises9 years ago
I just had an awesome idea how to make money on free to play first person shooters. You sell the player the advertising rights to their uniform, if they don't take them then you sell them to companies that put really bright easy to see ads all over the player.

How cool would it be if Target bought up all the advertising space on player's backs? (their logo is a big red target)
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Hugo Trepanier Senior Game Designer, Ludia9 years ago
@Craig, I can't tell if you're being serious.

5 million players is a very decent number but the article (or Crytek) fails to mention how many of them are active players. There's a huge difference between creating an account and trying the game once, and returning regularly for your daily or weekly dose.

There's an even bigger difference between playing regularly for free and actually buying anything at all in the game. Do we know what Warface sells to its players? I'm assuming nothing too shattering as to cause imbalance or unfair advantages to non-paying players, possibly just faster unlocks and such.

I checked out some videos. Looks a lot like CoD or Battlefield in terms of gameplay and general art direction, even returning to typical locations often visited by both franchises (Middle East, favelas, etc).

I also did not see a reason not to make this available worldwide to all players, aside from server and maintenance costs.
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