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How to build a games studio free of toxicity

Toxic work environments are rife in the games industry -- Kwalee's Simon Platt shares five tips on building an ego-free workplace

By Simon Platt

How to get a job as a video games tester

The GamesIndustry.biz Academy looks into how to get a job in video games quality assurance

By Christopher Dring

How to identify and avoid unconscious bias

The GamesIndustry.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity

By Marie Dealessandri

Seven steps to improving your company culture

Avoid the perils of a toxic culture by building one on passion, creativity and empowerment

By Philip Oliver

How to retain your talent and keep hold of your staff

The GamesIndustry.biz Academy talks to key industry leaders about retaining talent through progression and learning

By Christopher Dring

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

How to get a job in games PR

The GamesIndustry.biz Academy looks into how to get a job in games PR and how to become a publicist

By Marie Dealessandri

How to get a job in game design

The GamesIndustry.biz Academy looks into how to get a job as a game designer

By Marie Dealessandri

How to get a job in the games press

The GamesIndustry.biz Academy looks into how to get a job as a games journalist

By Marie Dealessandri

Best Places To Work: How to work with graduates and students

The Best Places To Work winners discuss ways to support the future generations of game creators

By Christopher Dring

How to brush up your CV for the GamesIndustry.biz Careers Fair

Road to Rezzed: Developers, publishers and more offer advice on how to improve your chances of securing your next job

By James Batchelor

"People don't leave companies. People leave their leads"

Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy

By Brendan Sinclair

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