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Listening to your employees: Key lessons from the pandemic

Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards

By Rémi Racine

Creating a diverse future for the games industry

As part of our Best Places To Work week, Amiqus' Liz Prince sat down with three panellists to talk about how diversity and inclusion can lead to a better future

By Malindy Hetfeld

How to support your staff's mental health

As part of Gamesindustry.biz's Best Places to Work Awards, we've talked to three panellists about the best practices to champion mental health support at your company

By Malindy Hetfeld

What to do if you are harassed in the workplace

We look back at advice given by Cinzia Musio and Anisa Sanusi during the GamesIndustry.biz podcast on handling toxicity

By Marie Dealessandri

An introduction to games user research

The GamesIndustry.biz Academy talks to veteran user researcher Steve Bromley about what the job entails and what you can do to become one

By Marie Dealessandri

Resources for victims of sexual harassment in the workplace

The GamesIndustry.biz Academy compiles materials to give employees tools to get mental health support, and options to seek action from an impartial body

By Marie Dealessandri

Tips from the Games and Online Harassment Hotline on stamping out toxicity in the workplace

Hotline director Jae Lin reflects on the initiative's first year, and share advice on how games professionals on any level can help stop discrimination and harassment

By James Batchelor

Lessons learnt from launching a studio while at university

Waving Bear Studio's co-founders talk about the challenges of transitioning from student to becoming your own boss

By Marie Dealessandri

Get a Job in Games month: The full guide to finding your place in the industry

Everything we published as part of the GamesIndustry.biz Academy event in one place

By Marie Dealessandri

The GamesIndustry.biz Academy Jobscast: Recruitment and diversity

Final episode of our four-part series now available, discusses how to improve your hiring process and appeal to a broader range of applicants

By James Batchelor

How to get a job in game design

The GamesIndustry.biz Academy looks into how to get a job as a game designer

By Marie Dealessandri

Best practices to hire and retain diverse talent | GDC 2021

Unity's Movell Dash, Niantic's Trinidad Hermida, and PlayStation's Davina Mackey sat down with IGDA Foundation's Nika Nour to discuss ways to improve diversity in games

By Marie Dealessandri

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

How to patch out implicit bias from your hiring process

Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game

By James Batchelor

How to get a job as a diversity and inclusion officer

The GamesIndustry.biz Academy explores the role and impact of a D&I officer

By Malindy Hetfeld

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

By Marie Dealessandri

How to not ruin your job interview

The games industry share their stories of job interview fails (and not-so-fails)

By Christopher Dring

How to get a job in the games press

The GamesIndustry.biz Academy looks into how to get a job as a games journalist

By Marie Dealessandri

Get A Job In Games: Meet OPM

Sponsored article: The recruitment agency shares its expertise on the state of hiring in the video games industry

By Academy Sponsored

How to get a job as a creative director

The GamesIndustry.biz Academy shares advices on how to land one of the most influential roles in games development

By James Batchelor

Improving your Onboarding | The GamesIndustry.biz Academy Jobscast

Third episode in our four-part series now available, explores how to make hires feel welcome and enabled

By James Batchelor

Leadership lessons from Satoru Iwata

Five key tenets of Iwata's leadership style, as presented in "Iwata Asks"

By David Richards

Creative Chronicles: How to become a programmer

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on becoming a programmer

By Creative Assembly

Best practices for onboarding new recruits (without actually meeting them)

We talk to Inno Games about how to successfully integrate new members into a remote working team

By Marie Dealessandri

How to make your video games resume, portfolio, and job application stand out

The GamesIndustry.biz Academy shares tips on how to overcome the first barriers between you and the job you want

By Vikki Blake

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