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Insights about diversity and inclusion from Take-Two's E3 2021 panel

Jim Huntley, Susanna Pollack, Gordon Bellamy, and Laila Shabir on making diversity, equity and inclusion a business goal and the importance of diverse role models

By Marie Dealessandri

How to successfully carve yourself a position as a communications leader

Jagex communications director Rich Eddy offers a overview of the many comms and editorial roles available at games companies

By Rich Eddy

How internships can drive more diversity into games

The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry

By Marie Dealessandri

How to get the most out of digital events

Nordic Game's Jacob Riis explains how to optimize your virtual trade show appearances

By Jacob Riis

Coping with impostor syndrome

Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

By Marie Dealessandri

How to get a job as a narrative director

The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling

By James Batchelor

How to measure and address your carbon footprint | Green Games Guide

An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change

By Nic Walker

What's wrong with the UK talent pipeline and how to improve it

Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent

By Marie Dealessandri

How to get a job as a games writer

The GamesIndustry.biz Academy looks into how to get a job writing video games

By Marie Dealessandri

GamesIndustry.biz Academy resources to champion women in games

To celebrate International Women's Day, we gathered guides to help studios improve their gender balance

By Marie Dealessandri

Creating a diverse workforce | UKIE #RaiseTheGame report

An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners

By Vikki Blake

Things you wish you knew before starting a studio

Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games

By Marie Dealessandri

Navigating the new normal: Studio culture in the time of COVID

Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?

By Annie Clare

A brief guide to becoming a concept artist

Shiro Games' concept artists tell the GamesIndustry.biz Academy about how the field is about much more than "pretty drawings"

By Marie Dealessandri

Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

By Marie Dealessandri

Tips for a successful interview in the games industry

Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role

By Jason Tzaidas

Pillars for an effective charity stream

Mega Cat Studios' Monica Figueroa looks at how the right guiding principles can amplify the success of a charity campaign

By Monica Figueroa

Four steps to making the most of outsourcing

Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services

By Academy Sponsored

Mike Bithell: What I wish I knew when I started in games

During GamesIndustry.biz Live: Academy, Mike Bithell explored six lessons he's learned during his career that can help aspiring developers get a successful start in games

By Marie Dealessandri

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

By Marie Dealessandri

Four ways to improve your collaboration with another studio

Having taken the helm on Minecraft Dungeons' DLC, Double Eleven shares how to make the best of a multi-studio collaboration

By Tom Pedalino

Is the games industry open to working class people?

UK census data suggests it isn't -- here's what you need to know to give yourself the best chance, from people that built careers

By Jason Coles

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

By Emelie Edholm

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

By Marie Dealessandri

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