An introduction to games technical art
Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one

Could you be a mentor?
Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience

Recruitment tips when recovering from cultural issues
MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes

How to get the most out of your voice actors
Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent

How to get a job as a game UX designer
The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design

Introducing the GamesIndustry.biz Academy Magazine
All our advice about finding a job in games available now in a 100+ page magazine

Onboarding: How to set new starters on the road to success
Ella Romanos details her process for onboarding new recruits so they receive the support and structure they need

Prioritising staff wellbeing in a high pressure environment
Metacore's Maria Törnroos posits that there's no performance without wellbeing, and gives tips on how to maximize both

Tips for intentional and healthy networking | GDC 2022
Code Coven detailed how to build, nurture and maintain good professional relationships

Why indie developers should consider hiring a COO
PowerWash Simulator studio Futurlab has hired a chief operating officer in Chris Mehers. We find out why

How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022
At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it

How game developers can better respond to the talent crisis
Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences

Seven steps to organising an inclusive games industry event
A practical guide for thinking about the best way to create inclusive events across the industry

Hiring to address diversity
Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board

Five things you need to consider when starting a games studio
Fundamentally Games' Ella Romanos gives her top tips for game development startups

What to consider when making the leap from AAA to indie
The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background

How to grow a work-for-hire business
Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio

Should you grow your games company? Four questions to help you decide
Pipeworks CEO Lindsay Gupton explores the considerations you must take into account before expanding your business

How to get a job in the games industry
The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

How to get a job as a game programmer
The GamesIndustry.biz Academy explores the routes into one of the business' core competencies: game programming

How to become a video game sound designer
The GamesIndustry.biz Academy finds out what it takes to make a living creating soundscapes for virtual worlds

An introduction to game worker cooperatives
At Game Devs of Color Expo, a panel shared their experience working in games as part of a worker cooperative, and why you should consider this business model

How to make the games industry more sustainable
As part of the GamesIndustry.biz Best Places To Work Awards, we've invited panellists to talk about actionable steps against climate change

Listening to your employees: Key lessons from the pandemic
Behaviour Interactive's Rémi Racine explores ways to address the micro-level impact of COVID and better support staff going forwards
