Working in games
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How to effectively communicate through change
Cat Channon advises on how to minimise the human impact and ensure better understanding of big changes at your games business
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Navigating the legal landscape of four-day work weeks
Wiggin's Ellie Sergeant and Seth Roe discuss the considerations that employers must factor in before shifting their business to this increasingly popular schedule
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The complete collection of GamesIndustry.biz's Get into Games guides
Expert advice and panel discussions helping students and more find their place in the games industry
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Everything you need to know about applying for your first job in game development
XR Games' Andy Driver shares his dos and don'ts for kicking off your career
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Technical art roles: What they are, and how to get one
A panel of experts from Radical Forge discuss the potenital routes into this discipline and how to improve your chances of landing a role
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How to get into games without making games
From marketing to funding and community management, there's many roles and careers alongside direct development positions
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How to land your dream job in game art
Media Molecule 2D artist Sinéad Oram sketches out how to score a role in this field of game development
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Seven practical steps to becoming a voice actor in games
Voice actor and coach JD Kelly offers practical advice for those who want to get into voice acting
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An introduction to video game production
Media Molecule's Steven Taarland explains the role of a producer, and why it's all about prioritization, trust, and "learning to be comfortable with ambiguity"
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Ten tips for overcoming imposter syndrome
Media Molecule's senior game designer Eilidh MacLeod shares advice for helping overcome self-doubt and learn to value your achievements
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Reducing barriers for underrepresented groups
Industry workers from minority backgrounds share advice from their lived experiences on how companies can help more people get into the games industry
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We need to talk about tech tests (and how to improve them)
Attilio Carotenuto advocates for and describes better ways to assess technical skills when interviewing for a job in games
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Get into Games: Essential guides to start your career in video games
The best of our guides on finding and applying for jobs in the games industry, all in one place
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Getting the most out of a games incubator
Alumni of the Tentacle Zone incubator offer advice on how new studios can maximise the benefits of these programs
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
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Three priorities for creating a safe and diverse games studio
At Develop 2023, Code Coven's Cinzia Musio posed questions studio leaders should ask themselves about how their company supports marginalised people
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Four steps to a mentally healthy workplace
Ripstone's in-house psychology coach, James Marquis, makes the case for a proactive and holistic approach to mental health in the games industry
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A look into the implementation of menstrual leave
GOG head of PR, communication and culture Gabriela Siemienkowicz explains how the digital retailer introduced the initiative
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How men can help stamp out harassment of women in games
Ashley Blake, Anya Combs and Chantal Ryan offer advice on how to identify and avoid predatory behaviour
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How to make your company economically sustainable
Creative agency Yrs Truly's founder MJ Widomska tells us how businesses can ensure long-term success by applying sustainability beyond being environmentally responsible
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How to set up an internship program as a games studio
Ustwo Games' HR director Julie Piedrabuena tells us how the studio is nurturing new talent in as inclusive a way as possible with its paid internships
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How to effectively use social media as a hiring tool
Gylee Games CEO Chris Bergman on why his studio hires via Twitter and Bluesky, and what he's learned from it