Sections

Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

By Marie Dealessandri

Tips for a successful interview in the games industry

Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role

By Jason Tzaidas

Pillars for an effective charity stream

Mega Cat Studios' Monica Figueroa looks at how the right guiding principles can amplify the success of a charity campaign

By Monica Figueroa

Four steps to making the most of outsourcing

Sponsored article: Jami Wardman from Lab Cave by SunMedia on how to get the most out of your partnership with outside agencies and services

By Academy Sponsored

Mike Bithell: What I wish I knew when I started in games

During GamesIndustry.biz Live: Academy, Mike Bithell explored six lessons he's learned during his career that can help aspiring developers get a successful start in games

By Marie Dealessandri

How to get a job as a community manager in games

As communities keep growing and companies look to engage with them more genuinely, the GamesIndustry.biz Academy looks into how to get a job in community management

By Marie Dealessandri

Four ways to improve your collaboration with another studio

Having taken the helm on Minecraft Dungeons' DLC, Double Eleven shares how to make the best of a multi-studio collaboration

By Tom Pedalino

Is the games industry open to working class people?

UK census data suggests it isn't -- here's what you need to know to give yourself the best chance, from people that built careers

By Jason Coles

Brenda Romero's tips for building your personal brand

During GI Live: Academy, Brenda Romero gave students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

From student to professional -- advice for the road ahead

Fundamentally Games' Emelie Edholm has some advice for students and graduates building a career in the games industry

By Emelie Edholm

Lifting the barriers for Black professionals in the games industry

Focusing on retention and promotion, the GamesIndustry.biz Academy looks at the barriers facing Black talent in games

By Marie Dealessandri

Check out our huge line-up for this week's GI Live: Academy

More than 65 industry professionals to speak with UK students this week in Discord

By Christopher Dring

A lawyer's perspective on the industry's abuse problem

Toxic family notions, favoritism and lack of regulation all lead to abuse, says legal expert Siobhán Crawford

By Haydn Taylor

GamesIndustry.biz and Creative Assembly team up on free student event

GI Live: Academy will feature talks, masterclasses, portfolio reviews and meet and greets

By Christopher Dring

Retaining and fostering women in the games industry

Victoria Setian gave a GDC Summer talk addressing how to fight discriminatory attitudes in the workplace and develop female talent into leadership

By Marie Dealessandri

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

Level up on diversity: Three changes to get more women into games

King's Frances Light looks into ways games companies can improve their gender balance

By Frances Light

What's wrong with the games industry, and how to fix it

At Devcom, Kate Edwards highlighted the main issues affecting game creators, and what the industry can do to address them

By Marie Dealessandri

Craft, art, and science: Three ways of teaching game design

How can educational institutions best teach prospective designers in a way that prepares them for work in the industry?

By Toke Krainert

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

Lessons learned guiding Riot Games through a cultural crisis

At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games

By Nicolo Laurent

How to avoid burnout

Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance

By James Batchelor

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

By Marie Dealessandri

How to patch out implicit bias from your hiring process

Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game

By James Batchelor

How insurance can help your business face the COVID-19 pandemic

GG Insurance answers the most frequently asked questions regarding COVID-19

By Philip Wildman

Page 1 of 2

Subscribe to the GamesIndustry.biz Newsletters