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A lawyer's perspective on the industry's abuse problem

Toxic family notions, favoritism and lack of regulation all lead to abuse, says legal expert Siobhán Crawford

By Haydn Taylor

GamesIndustry.biz and Creative Assembly team up on free student event

GI Live: Academy will feature talks, masterclasses, portfolio reviews and meet and greets

By Christopher Dring

Retaining and fostering women in the games industry

Victoria Setian gave a GDC Summer talk addressing how to fight discriminatory attitudes in the workplace and develop female talent into leadership

By Marie Dealessandri

How the UK games industry and education should work together

The Games Education Summit revealed how to better prepare games graduates and improve diversity through education

By Christopher Dring

Level up on diversity: Three changes to get more women into games

King's Frances Light looks into ways games companies can improve their gender balance

By Frances Light

What's wrong with the games industry, and how to fix it

At Devcom, Kate Edwards highlighted the main issues affecting game creators, and what the industry can do to address them

By Marie Dealessandri

Craft, art, and science: Three ways of teaching game design

How can educational institutions best teach prospective designers in a way that prepares them for work in the industry?

By Toke Krainert

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

Lessons learned guiding Riot Games through a cultural crisis

At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games

By Nicolo Laurent

How to avoid burnout

Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance

By James Batchelor

Join Creative Assembly for a live Q&A about game audio today

The studio's audio team will be discussing their approaches and answer questions live

By Marie Dealessandri

How to patch out implicit bias from your hiring process

Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game

By James Batchelor

How insurance can help your business face the COVID-19 pandemic

GG Insurance answers the most frequently asked questions regarding COVID-19

By Philip Wildman

A game developers' guide to working with clients

Sponsored article: Co-development and porting specialist Abstraction discusses ways to approach different games and partners

By Academy Sponsored

Get your art career questions answered in a live Q&A with Creative Assembly today

Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell

By Marie Dealessandri

The GamesIndustry.biz Podcast: A Guide To Remote Working

The team shares its own experiences of remote working as the world adapts to lockdown

By GamesIndustry Staff

How to transition from working from home to being a remote studio

Due to the coronavirus crisis, leading games studios are having to learn to work remotely. But how do you make a success of working from home?

By Christopher Dring

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

By Marie Dealessandri

Creative Chronicles: How to become a programmer

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on becoming a programmer

By Creative Assembly

How to approach mental health issues in the workplace

Games studios championing mental health awareness tell the GamesIndustry.biz Academy about how to support and safeguard your staff's emotional well-being

By Marie Dealessandri

How every studio head can stop their business from failing

Matt Binkowski explores the three pillars to keeping your business in good health

By Matt Binkowski

Games firms "have to be ready" to support employees with mental health issues

Safe In Our World's Kim Parker-Adcock offers advice on how to cultivate a more understanding work environment

By James Batchelor

How to get a job in game art

The GamesIndustry.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

How to build a games studio free of toxicity

Toxic work environments are rife in the games industry -- Kwalee's Simon Platt shares five tips on building an ego-free workplace

By Simon Platt

How to get a job as a video games tester

The GamesIndustry.biz Academy looks into how to get a job in video games quality assurance

By Christopher Dring

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