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The State of Recruitment | GamesIndustry.biz Academy Jobscast

First in our four-part series explores the hurdles developers and publishers must overcome to find the best new hires

By James Batchelor

Tips for a successful interview in the games industry

Splash Damage's Jason Tzaidas goes through the dos and don'ts of interviewing for an engineering role

By Jason Tzaidas

How to become a voice actor for video games

The GamesIndustry.biz Academy explores what it takes to work as a voice actor in the games industry

By Niall O'Donoghue

How to get a job as a narrative director

The GamesIndustry.biz Academy looks at how to secure one of the most senior roles in video game storytelling

By James Batchelor

How to get a job as a games writer

The GamesIndustry.biz Academy looks into how to get a job writing video games

By Marie Dealessandri

A brief guide to writing for video games

Our EGX Rezzed Digital panel discusses the different aspects of being a writer in the games industry

By Marie Dealessandri

Everything you need to know about the UK's Kickstart scheme

Into Games' Sara Cristina Machado gives an introduction to the UK government's scheme for funding young talent

By Sara Cristina Machado

Brenda Romero's tips for building your personal brand

Brenda Romero gives students advice on how to build and grow their reputation before even entering the industry

By Marie Dealessandri

How to get a job in the games industry

The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more

By Marie Dealessandri

Understanding and supporting neurodiversity in the workplace

The GamesIndustry.biz Academy looks into neurodiversity and how companies can better support and empower their staff

By Marie Dealessandri

The positive power of saying "no" in the workplace

Tobias Frisch, executive producer at Say No More developer Studio Fizbin, explains why "no" is a word that can drive positive change

By Tobias Frisch

Insights about diversity and inclusion from Take-Two's E3 2021 panel

Jim Huntley, Susanna Pollack, Gordon Bellamy, and Laila Shabir on making diversity, equity and inclusion a business goal and the importance of diverse role models

By Marie Dealessandri

How to successfully carve yourself a position as a communications leader

Jagex communications director Rich Eddy offers a overview of the many comms and editorial roles available at games companies

By Rich Eddy

How internships can drive more diversity into games

The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry

By Marie Dealessandri

How to get the most out of digital events

Nordic Game's Jacob Riis explains how to optimize your virtual trade show appearances

By Jacob Riis

Coping with impostor syndrome

Zynga's Phuong Phillips explains what companies can do to help their staff suffering from impostor syndrome, and gives tips for those who constantly fear they are a fraud

By Marie Dealessandri

How to measure and address your carbon footprint | Green Games Guide

An excerpt from UKIE and Games London's action plan on how the games industry can tackle climate change

By Nic Walker

What's wrong with the UK talent pipeline and how to improve it

Sumo's Harinder Sangha, Kieran Holland, and Jacob Habgood tell the GamesIndustry.biz Academy about ways UK companies can diversify how they access talent

By Marie Dealessandri

GamesIndustry.biz Academy resources to champion women in games

To celebrate International Women's Day, we gathered guides to help studios improve their gender balance

By Marie Dealessandri

Creating a diverse workforce | UKIE #RaiseTheGame report

An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners

By Vikki Blake

Things you wish you knew before starting a studio

Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games

By Marie Dealessandri

Navigating the new normal: Studio culture in the time of COVID

Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely?

By Annie Clare

Celebrating one year of GamesIndustry.biz Academy

Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year

By Marie Dealessandri

Pillars for an effective charity stream

Mega Cat Studios' Monica Figueroa looks at how the right guiding principles can amplify the success of a charity campaign

By Monica Figueroa

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