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Concord raises questions over Sony's live-service competence | Opinion
PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
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What does the Digital Markets Act mean for mobile game developers?
Experts from law firm Linklaters break down the new regulations - and how they might benefit game makers
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Does the rise of 'expandalone' games mean the end for big DLC?
There's been a recent spate of expansions that have been reimagined as full games
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Making Revenge of the Savage Planet an unexpected (and expected) sequel
Raccoon Logic talks us through switching perspectives, reorganising development, and the perfect team size
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More than 75 UK game developers set for GamesIndustry.biz HR Summit
Including leaders from Creative Assembly, Hangar13, King, Playground Games, Rare, Ubisoft and more
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How many players does a game like Concord need to survive?
We speak to experts about the myriad factors behind the decision to shut down a live service title
Spiders leadership announces audit of working conditions at the studio
Leadership at the studio also confirms salary increases and remote working guarantees following a strike among its staff
What does the Digital Markets Act mean for mobile game developers?
Experts from law firm Linklaters break down the new regulations - and how they might benefit game makers
Saudi Arabia's Public Investment Fund to transfer its gaming stock to Savvy Games Group
Could start from 2025 as the fund is set to take a more collaborative approach to its games strategy going forward
Dutch Game Garden shutting down next year
Netherlands-based incubator has been supporting developers for 17 years
Concord raises questions over Sony's live-service competence | Opinion
PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
Raccoon Logic: "Let people own the game they bought"
Alex Hutchinson and Reid Schneider say microtransactions are 'not a healthy way' to keep games alive
Developers behind 80 games sign deals with SAG-AFTRA
ARK: Survival Evoled creator Studio Wildcard and Vampire Therapist dev Little Bat among those working with union
Street Fighter 6 reaches 4 million units sold | News-in-brief
Capcom's latest entry in the fighting franchise originally released in June 2023
Making Revenge of the Savage Planet an unexpected (and expected) sequel
Raccoon Logic talks us through switching perspectives, reorganising development, and the perfect team size
More than 75 UK game developers set for GamesIndustry.biz HR Summit
Including leaders from Creative Assembly, Hangar13, King, Playground Games, Rare, Ubisoft and more
Does the rise of 'expandalone' games mean the end for big DLC?
There's been a recent spate of expansions that have been reimagined as full games
Microsoft reportedly apologises to Jyamma following issues with Enotria Xbox certification
Update: Studio now "working closely with Microsoft" to resolve the situation
SAG-AFTRA secures first AI protection deal for actors with Lightspeed LA
Union members are now able to work on Tencent-owned studio's debut game, Last Sentinel, despite ongoing strikes
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Finding ways to better understand your players
Metacore Games' Tim Shepherd explains how to better understand player motivations to create games that truly speak to your target audience
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A guide to culturalizing mobile games through live operations
EA Mobile's Oindrila Mandal uses a product management lens to demystify how to culturalize mobile games for global audiences
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How to effectively lead leaders in game development
Criterion's Charity Joy shares her experience and provides strategies in effectively overseeing managers
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it