-
Continuing Versus Evil's legacy with Digital Bandidos
Indie publishing veteran Steve Escalante shares the story behind his latest venture, and the biggest challenges in both development and publishing today
-
Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retires
Hartman leaves after a 36-year career that included forming Turn 10 and launching the Forza series
-
Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom
-
Download this free guide on direct-to-consumer marketing and monetisation
In this whitepaper, we'll show you how to supercharge your marketing while building a closer relationship with players
-
Opening up Google Play offers publishers a three-year window to change mobile gaming | Microcast
Latest episode available to download now, also discusses recent Roblox report and the digitisation of video games
-
The voice actors' strike shows its claws | Opinion
With Hoyoverse forced to launch Genshin Impact content without English voices, the "canary in the coalmine" for AI strip-mining of creative talents continues singing
Indian publisher Deftouch secures undisclosed investment to scale up portfolio
The funding round was co-led by Krafton, T-accelerate Capital and Lumikai
Bandai Namco is reportedly cutting workforce following cancellation of "several" titles
It's alleged 200 staff have been moved into "expulsion rooms" and pressured to resign
Riot Games "eliminates" 32 League of Legends roles
UPDATE: 32 jobs have been affected.
CTO says the firm now employs 2000 people across the UK, Sweden, Spain, Germany, and the US
SAG-AFTRA resumes negotiations with video games companies
Negotiations will resume on October 23
Continuing Versus Evil's legacy with Digital Bandidos
Indie publishing veteran Steve Escalante shares the story behind his latest venture, and the biggest challenges in both development and publishing today
Dragon Ball: Sparking Zero sells 3m copies in 24 hours | News-in-brief
Anime fighting game is first new entry in franchise's Budokai Tenkaichi series in 17 years
Report: In-game spending by children decreases to €31
21% of surveyed caregivers say minors spend money on loot boxes
Microsoft settles antitrust lawsuit over Activision Blizzard acquisition
Terms of agreement were not disclosed, case dismissed "with prejudice"
South Korea lifts ban on Luck be a Landlord
But developer had to reclassify mobile game with "ridiculous" 17+ age rating
Indie game Antonblast delayed by hurricanes
Studio head assures all team members are safe, but some are without power
UMX Studio secures $4.5m all-cash investment
The company says funding "comes in the context of the exponential growth of gaming in the MENA region"
Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retires
Hartman leaves after a 36-year career that included forming Turn 10 and launching the Forza series
-
Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom
-
How your original indie IP can engage audiences beyond the game
Christian Lövstedt, CEO of Battle of Polytopia studio Midjiwan, share lessons about how indie game makers can expand their IP (without needing a trip to Hollywood!)
-
Six ways to create safer spaces to play
Rovio's chief sustainability officer Heini Kaihu shares the basics to combat bullying and harassment in games
-
Finding ways to better understand your players
Metacore Games' Tim Shepherd explains how to better understand player motivations to create games that truly speak to your target audience