War Plan Orange: Dreadnoughts in the Pacific 1922-1930 Update
Version 1.15 Brings Better AI, Balance Changes, and Data Updates
Matrix Games News Release
For Immediate Release
Staten Island, NY, Dec 29th, 2005 - Matrix Games (www.matrixgames.com) together with 2by3 Games (www.2by3games.com) and Justin Prince Designs deliver an update to the new War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930. Following World War I, The United States, fearing the worst, developed a system of plans for a potential war in the Pacific against Japan. In the real world most of these plans never saw the light of day, but in War Plan Orange: Dreadnoughts in the Pacific 1922-1930, the conflicts that the planners envisioned actually occurred.
This update focuses on fixing some minor AI issues as well as bringing a lot of new balance changes into the game. Many units have had minor adjustments made to their armor and weapons to more accurately portray the historic units of the years between great wars. In total there are over 59 documented changes to specific units and behaviors, all of which can be viewed from the change history within the patch.
Gone are the strategic bombers and large carrier task forces. In their place are dreadnoughts, battleships, battlecruisers and biplanes. Face off ships from World War I and the inter-war years, including (depending on the scenario) hypothetical ships such as the Battlecruiser Lexington, the 18" South Dakota Class, the British G3 and the Japanese Kii.
War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you the critically acclaimed historical air, naval and land combat wargame War in the Pacific, puts you in control of Japan or the Allies (including The United States, Great Britain, The Commonwealth, France and the Netherlands) in a hypothetical post-World War I conflict that would have reshaped the future of the world. Enjoy the historical accuracy and meticulous attention to detail through one of the most immersive strategic and operational wargame engines ever created.
Two campaigns with three variants each as well as two smaller scenarios (eight scenarios total) cover two hypothetical wars in the decade of the 1920s.
War Plan Orange: Dreadnoughts in the Pacific 1922-1930, while using the War in the Pacific engine developed by 2by3 Games, is in itself an entirely different game with a very different combat dynamic and eight new scenarios, including multi-year campaigns, to play against the AI or by e-mail with a human opponent.
For more information on War Plan Orange: Dreadnoughts in the Pacific 1922-1930 and War in the Pacific visit the Matrix Games website at www.matrixgames.com and pay special attention to our forums for the latest scoop on War Plan Orange.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over two dozen titles and several award-winning games, including War in the Pacific, Highway to the Reich, Gary Grigsby's World At War, Flashpoint Germany, Battles In Normandy, Starshatter and Tin Soldiers: Julius Caesar. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.
ABOUT 2 BY 3 GAMES
2 by 3 is about World War 2 games done by 3 guys - Gary Grigsby, Keith Brors and Joel Billings. Veteran designers and developers with multiple Hall of Fame titles under their belts, they are in the midst of a scheduled three game series which started with the highly acclaimed Uncommon Valor. War in the Pacific is their second design in this series for Matrix Games, which was followed by the highly anticipated grand strategy title World at War in February, 2005. For more information, visit their website at www.2by3games.com.