Ubisoft's troubled I Am Alive resurfaces on XBLA and PSN
Long in development title goes digital this winter
Ubisoft will launch survival adventure I Am Alive on PlayStation Network and XBLA this winter.
"We know people have been waiting for this game to arrive, and we believe it's going to be worth the wait," said Adam Novickas, director of marketing.
"I Am Alive presents a unique take on the post apocalyptic, survival genre by creating more complex and emotional situations for the player. Xbox LIVE Arcade and PlayStation Network are the perfect platforms to leverage the mature and challenging experiences of the game."
The game was first announced at E3 in 2008 as a retail release.
It's developed by Ubisoft Shanghai, which took over the project from Darkworks in March 2009, a move Ubisoft claimed would help it reach the March 2010 deadline.
"The team at Darkworks has respected its contractual obligations on the project and will be a part of the success of the game when it launches," said the official statement at the time.
In a recent interviewwith GamesIndustry.biz, Ubisoft CEO Yves Guillemot spoke about the importance of small, innovative projects.
"Giving diversity to the console is a way to make them consider the company and to consider its capacity to bring new stuff," he argued.
"So for gamers and for Ubisoft it's very important to be able to have new ideas and come with those innovative concepts. Because those innovative concepts don't always stay small, they can really grow and become huge in the industry."