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Academy

The five pillars of emergent gameplay
Academy

The five pillars of emergent gameplay

TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
A row of matches, each one burned a little more than the last
Academy

Everything you never wanted to know about burnout

A panel of people with experience in occupational burnout share their professional and personal perspectives on its causes, effects, and how it can be avoided
Making distinctive game brands
Academy

Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
Riftbreaker: Metal Terror DLC screenshot
Academy

Deep dive: The Riftbreaker's Metal Terror DLC

GameDiscoverCo's Simon Carless follows up with EXOR Studios' Pawel Lekki to find out how the add-on did and why pricing was an issue, but only for players from one region
How to get a job as a product manager
Academy

How to get a job as a product manager

The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
How to run an incubator
Academy

How to run an incubator

As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups