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The Romeros, an Oliver twin and Creative Assembly lead Career Bar

We're hosting three days of careers advice during EGX Rezzed 2019 this week, full programme detailed

The Career Fair returns this week at EGX Rezzed 2019, and we have some of the most experienced industry veterans on hand to inspire the next generation of games professionals.

The fair will be running as part of this week's games showcase, which will be held at London's Tobacco Dock from Thursday, April 4 to Saturday, April 6. As usual, there will be exhibiting companies looking for new recruits and at the centre of the area will be the Career Bar.

This is a mini conference featuring a range of presentations, talks and panels discussing the various ways attendees can find a career in video games, from development to PR and even media.

The first two days will kick off with keynotes from legendary games designers John and Brenda Romero, each drawing on their own experiences throughout their storied careers.

Other speakers include Philip Oliver (one half of both the veteran Oliver Twins and their new consultancy Game Dragons), Creative Assembly, Frontier Developments, Sumo Digital, Splash Damage and more.

There's even a panel on breaking into games journalism hosted by our own editor-in-chief Matthew Handrahan, who will be joined by VG247's Alex Donaldson, Rock Paper Shotgun's Alice Bell and former CVG editor Andy Robinson.

Alongside these talks will be portfolio review sessions running throughout all three days, where visitors have a chance to show their work to industry professionals and receive advice on how to improve it.

Artists, programmers, designers, composers from Jagex, Supermassive Games, Cloud Imperium Games, Media Molecule and more will be on hand to review attendees' work.

You can find a list of who's available for portfolio review here, and a full programme for the Career Bar below.


10am - John Romero: A life in games

11am - Marketing for indie studios. Why and how
Bee Wakefield, Oddworld Inhabitants

12pm - Don't code? Don't art? What do you do?: How I Built a 20-Year Career as 'Just the Ideas Guy'
Simon Smith, Thumbfood

1pm - What Do You Want to be When You Grow Up? The Importance of Understanding Your Brand
Natalie Griffith, Identity Spark

2pm - Advice for aspiring & start-up indie developers
Philip Oliver, Game Dragons

3pm - 'The YOU Shaped Hole in the Industry' - Deciding Where You Fit, and Smashing It
Sally Morgan-Moore, Frontier

4pm - Everything you never knew you had to know about games marketing
Hannah Flynn, Failbetter Games


10am - Brenda Romero: So you want to be a games designer

11am - Your first six months in the games industry
Oliver Walker, Just Add Water

1pm - Games Producers: What the Hell do They do?
Lucie Prunier, Preloaded

2pm - Oh **** please help! Career lessons from games marketing
Nick Marshall

3pm - Creative Assembly panel Q&A - The designer and programmer pipeline
Join Laura Kampis, Game Designer, and Andrew Hoque, UI Programmer, for this detailed panel looking at the pipeline between design and programming in game development

4pm - Building a career in games journalism panel
Matt Handrahan,; Alice Bell, Rock, Paper, Shotgun; Alex Donaldson, VG247; and Andy Robinson, ex-CVG editor


10am - Getting started in voice acting
JD Kelly

11am - Games industry PR 101
Anita Wong, Indigo Pearl

12pm - Tech-art to heart (A technical art primer)
Chris Harper, Splash Damage

1pm - Myths and truths of working in games
Lana Zgombic, Bossa Studios

2pm - Student guide: Portfolio curation and the studio application process
George Rankin, Supermassive Games

3pm - Social and community management
Jenny Marshall, Codemasters

4pm - What you can do to get a job in games (outside of getting a degree)
Pete Harries, Sumo Digital