Team 17 was the winner of the Great British Game Jam last week, beating Bossa Studios and Future Games of London in the 48 hour contest.
"Winning The Great British Game Jam is a terrific achievement and I'm extremely proud of the Teamsters who created [R]evolve," said MD Debbie Bestwick.
"To develop something in just two days is a difficult task but the team certainly rose to the challenge. GBGJ14 is a great showcase for the talent the UK has within its studios. Well done to everyone, we'll see you at the next jam."
The theme for the prototype games was "resilience" and Team 17 won with its entry [R]evolve.
"The standard of the games created was phenomenal. It's so great to see such creativity and diversity being demonstrated by some of the UK's best developers, especially within such tight time constraints," added UKIE CEO Jo Twist.
"We congratulate Team 17 on their winning game and thank all the teams who entered for their fantastic work. We are honoured to have judged the games and we are looking forward to being part of the next jam."
Bossa studios submitted two games titled I HATE YOU and Space Radish while Future Games of London submitted Fearless Finn.
"It was a great exercise and it really buoyed everyone taking part," said Team 17's Kevin Carthew.
"The game came together right at the eleventh hour and I would have loved more time for testing and tweaking, but that's game jamming for you! We got some great Unity development experience under our belts, and it showed us just how quickly you can go from absolutely nothing to an almost fully realised game. I'd love to do it again, and I know I can speak for everyone on the team on that front. Bring on the next one!"