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T72: Balkans on Fire! Playable Demo Released!

http://www.battlefront.com/products/t72/demo.html

T-72: Balkans on Fire! is a groundbreaking new tank simulation by Russian game developers IDDK/Crazy House. Set in the violent period of civil wars that ravaged Yugoslavia from 1991 to 1995, it puts the player as a Russian volunteer tank commander right into the turret of some of the best tanks the Russians built - the T-72B, the T-55A and the T-34-85.

This free demo includes two training missions, driving and shooting range together with a small sample mission specifically produced for the demo called Dog Fight, pitting your T-72 against a Leopard tank. Additionally, the in-game 3D encyclopedia allows you to explore the units featured in the full game, like the Mi-8 helicopter and many others.

The full game is out now, and is only available directly from www.battlefront.com

FULL GAME FEATURES

T72: Balkans on Fire! is set in the violent period of civil wars which ravaged Yugoslavia from 1991 to 1995. It puts the player as a Russian volunteer tank commander right into the turret of some of Russia's best tanks - the T-72B, the T-55A and the T-34-85.

T-72 Balkans on Fire! uses a stunning 3D and physics engine to produce state of the art effects and realism. Below is a list of some of what awaits you inside!

. Three types of playable tanks modelled: T-34-85, T-55A and T-72B

. Control individual crew stations (Commander, gunner or driver)

. Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks

. Command attached units (infantry and armor) up to a full tank platoon

. Mechanized infantry can be transported inside trucks and APCs and on tank hulls

. Detailed modelling of each vehicles fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures

. Realistic night vision combat capabilities - realistically modelled low light level and infrared sights

. More than 70 types of buildings and installations that can be damaged or destroyed

. Over 40 types of plants, trees and grass sway in the breeze

. High-quality modelling of water surfaces and amphibious vehicle capabilities

. 5000+ polygons per vehicle including detailed bump mapping

. Scalable realism settings

. Powerful mission and structure editor available

. LAN Network multiplayer

Advanced Physics and Environmental Game Engine:

o Vast open spaces with draw distances of more than 2 km

o Topographic height differences on maps of up to 800 m

o Realistic passage of time transitions (day changes to night)

o Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects

o Deformable terrain - shell holes and trenches dug out in real time

o Destroyable structures, vehicles and vegetation

o Clouds cast shadows

o Optical lens flares and sun glare effects

o Realistic ballistics - wind effects, shell aerodynamics and flight characteristics, barrel wear and droop

o Shell impact angle calculations

o Detailed armor penetration results

o Post-penetration shell path and damage assessments

o High Explosive fragmentation dispersal calculations

o Realistic vehicle and structure collision detection and damage

o Individual internal and external vehicle system damage modelling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more DirectX - 9.0b

For more information on T-72: Balkans on Fire!, please visit:

http://www.battlefront.com/products/t72/

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If you would like more information about this game, exclusive materials or an interview with the developers, or for any other inquiries, please contact martin@battlefront.com.

(INTERNAL NEWS)

The Russian game developer IDDK Group is going to exhibit at the Games Convention in Leipzig, Germany, from August 18th to 21st. If you would like to schedule a meeting with IDDK or with a Battlefront representative, please contact martin@battlefront.com or dimma@iddk.ru / choock@iddk.ru.

GC-Business center

Halle 2 (Ebene 0, Hallenteil 1+3)

Booth No. E56

IDDK Group

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