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Suda51 on games, sex and Killer Is Dead's Gigolo Mode

"Maybe sexuality in games shouldn't be as big a taboo"

Goichi "Suda51" Suda has explained why sex plays a part in his new game Killer Is Dead, and why his next project might not feature any weapons at all.

"I don't really use [sex] as something full frontal, but sexuality is a good way to express a certain element in the game," them Grasshopper Manufacture boss told Eurogamer.

"I am thinking about making a game where the main character doesn't have a weapon"

"Maybe sexuality in games shouldn't be as big a taboo, but at the same time I live in a country where sexuality is pretty crazy."

Suda51 was referring specifically to the Gigolo Mode that features in the new game. While he details are still a little hazy, this will be a collection of side missions that see the hero take a break from murder to spend some time with the ladies.

"I think Western publishers do similar things, like with GTA, going out to a strip club and other things, but I do understand that if a Western developer was to create something like [Gigolo mode] it could backfire."

It's inclusion won't be a shock to any of the iconic developer's fans, past games like Killer7 have always had strong sexual undertones and No More Heroes: Red Zone even featured a "Viewer Mode" that allowed players to strip characters naked. But while sex is important to the popular Japanese developer, he admitted he is considering stepping away from violent deaths for his next project.

"I still have an indie mentality," when asked about returning to smaller projects like like Flower, Sun and Rain.

"I always want to create something new just to be adventurous. And I am thinking about making a game where the main character doesn't have a weapon. It doesn't necessarily have to be an action game. I would like to try to come up with a game for that."

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Rachel Weber avatar
Rachel Weber: Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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