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Softkinetic establishes new gesture studio

Momentum created by Natal announcement paints "promising picture" for 3D camera gaming

Gesture recognition software company Softkinetic has announced the formation of a new subsidiary studio which is to focus exclusively on game development.

The studio's first title will be Silhouette, a rhythm game which relies on player body movement instead of a controller scheduled to premiere at the NVIDEA GPU Technology Conference in San Jose later this month.

"Softkinetic Studios brings several decades of combined experience in videogame design and development. The opportunity to form a studio focused exclusively on this revolutionary 3D camera technology is very exciting, and Silhouette is perfectly suited to leverage this new technology," said Cyrille Wagner, Softkinetic Studios' technical director.

"The momentum created by recent announcements such as Microsoft Natal, combined with Softkinetic’s leadership in 3D gesture recognition market paint a promising picture for our new studio."

"Softkinetic has established a leadership position in the 3D gesture recognition market, and our iisu software platform offers developers in this pioneering space a standard development platform that supports all 3D depth sensing cameras, in addition to adaptability for any hardware platform," added Eric Krzeslo, Softkinetic's chief strategy officer.

"Over the years we have developed unique know-how and expertise in building immersive gesture-based applications, and we have seen an increasing demand not just for our technology – but for applications and content as well. Softkinetic Studios is our answer to this demand."

Its first 3D camera-based game, Silhouette, is scheduled for release in the second half of 2010.

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