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Sega expands Creative Assembly with Crytek Black Sea acquisition

The 60-member development team has been renamed Creative Assembly Sofia

In an effort to bolster Total War developer Creative Assembly, Sega Europe today has announced that it's acquired Crytek Black Sea and added the 60-person team from Bulgaria to the prominent UK developer. Crytek Black Sea has been renamed Creative Assembly Sofia and will be working on a number of unannounced projects.

Tim Heaton, Studio Director at Creative Assembly, commented: "Now in our 30th year of games development, with an army of multi-million selling titles to our name and a history of world-renowned partnerships, Creative Assembly is proof of the UK games industry's potential for global success. Due to this success, we are further expanding our UK base and developing additional projects overseas, whilst pursuing top talent from across the globe to join us, all in support of our commitment to creating high quality, authentic gaming experiences. Our continued growth allows us to be dynamic with our future projects, constantly seeking new opportunities and reaching a wider audience with our games."

Jurgen Post, President and COO of Sega Europe, added: "The acquisition of Crytek Black Sea further enhances Sega Europe's development capabilities and strengthens our ability to output diverse and engaging content for our IP. Creative Assembly Sofia will be working exclusively on content for Creative Assembly and will prove an invaluable asset given the multitude of unannounced titles currently in the works. This acquisition represents another step in the right direction for the growth of our global business, underlining our commitment to add value to our existing studios and our continued support for the UK games industry."

Fresh off the Halo Wars 2 project, Creative Assembly has been in a growth mode over the last year, as the studio's headcount has risen by 37% and is now over 500-people strong. The addition of Creative Assembly Sofia comes after the opening of the studio's third UK site at the end of 2016, which resulted in an 88% increase in development space to its creative footprint (with over 70,000 square feet of in-house development facilities including a 45-camera motion-capture studio and dedicated audio suites).

Creative Assembly is looking to stay ahead in the UK games market, which generated £2.96bn in 2016, 1.3 times the size of the video market (£2.25bn) and 2.6 times the size of music (£1.1bn).

In an email interview prior to the news, Heaton informed GamesIndustry.biz that Creative Assembly has been looking to expand for a while. "[We] have actually been eyeing potential studios specifically to expand CA's output for some time. Parties have been discussing this deal over the last few months, since the opportunity arose to purchase Crytek Black Sea, and integrate them into CA's operation," he explained.

"While Sega are always looking out for acquisitions that fit with the rest of the business, this addition has been motivated by the growing CA output, and the need to support that growth with talented and experienced teams," Heaton continued. "CA has never had the aim solely to grow big, but our games have given us the opportunity to work on more projects. As we have taken those opportunities, we have needed to seek out more talent who reflect the calibre of our games."

While Crytek has run into financial troubles and has unfortunately missed payroll at times, Heaton assured us that the new CA studio would not have to worry about its status any longer.

"We've been working closely with the CA Sofia team over the last few months to ensure they are setup for success, and have a comfortable and healthy work environment," he said. "This has included upgrading their IT infrastructure, setting up clear HR support processes and integrating them with our UK teams; in fact, some of the CA Sofia team are with us in the UK at the moment, as part of their ongoing training and development."

James Batchelor also contributed to this report

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James Brightman

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James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.