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Professor Heinz Wolff's Gravity

Website launched for TV egg-head's puzzler.

Deep Silver, the games label of Koch Media, announces that the international website for the upcoming puzzle game Professor Heinz Wolff’s Gravity is online as of now at The page, available in five languages, provides visitors with all the relevant details on the game, which will be released for Nintendo DS™, Wii™ and PC.

The 'Game Info' category contains a brief description of the game along with its most important features. Interested gamers can also check out the 'Biography' to find out more about the various stages in Professor Heinz Wolff's career, and his achievements. The 'Downloads' section holds screenshots from the different platforms, as well as stylish wallpapers and an appealing gameplay trailer. And if this has whet your appetite for Professor Heinz Wolff's puzzling fun, just head over to the 'Shop' and preorder a copy for your favorite platform.

The aim of Professor Heinz Wolff's Gravity is to place various building blocks correctly in each level, in order to move a ball to a given target point. To that end, players must take the force of gravity into consideration and cleverly place differently shaped objects, so that their physical connection will trigger forces of leverage and chain reactions. The steadily rising learning curve introduces PC and console puzzlers to the easy-to-learn, entertaining principle of the game, and helps them to familiarize themselves with physical and mechanical effects. Various possible solutions and beautiful hand-illustrated themed backgrounds make for plenty of variety.

Gravity was created with the expert help of Professor Heinz Wolff. Born in Berlin, Germany, Heinz Wolff has been a professor in England for almost 50 years. He coined the term "bio-engineering", among other things, and is well-known through his TV and radio appearances. In Professor Heinz Wolff's Gravity, he accompanies players as a virtual character, providing helpful hints and tricks throughout the game.

For more information please visit:

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires. Deep Silver products are designed to equally appeal to professionals and beginners, children and adults.

Deep Silver has published around 40 games since 2003, including the most successful adventure of 2006, Secret Files: Tunguska, the bestseller ANNO 1701 (co-published with Sunflowers), the challenging CrossworDS knowledge puzzle game, the horse simulation Horse Life DS, and the soccer MMO World of Soccer Online. Current developments include Warhammer® - Battle March™ (in cooperation with Namco Bandai), the action role-playing game Sacred 2: Fallen Angel (in cooperation with Ascaron), S.T.A.L.K.E.R.: Clear Sky, the sinister Chernobyl shooter for PC, and the new game from the Piranha Bytes team. Deep Silver's own developing studio opened in 2007. For more information please visit

Koch Media is a leading producer and distributor of digital entertainment products (software, games and movies on DVD). The company's own sales activities, marketing and distribution extend throughout Europe, and it has formed strategic alliances with numerous software and games manufacturers: Ascaron, Braingame, D3P, G-Data, Gamelife, Kaspersky Lab, Lexware, Namco Bandai, Pinnacle, Square Enix, Sony Online Entertainment, System3, etc. Headquartered in Planegg near Munich/Germany, Koch Media owns publishing and distribution branches in Germany, England, France, Austria, Switzerland, Italy, Spain and the USA.

About Professor Heinz Wolff

Professor Heinz Wolff is one the UK’s leading scientific experts and was scientific adviser to the European Space Agency and has also worked with NASA and the Russian space programme. He is probably best-known as the inventor of the term Bioengineering in 1954, to describe an activity designed to make the huge advances, which had been made in technology, during the Second World War, available to the biological sciences. He was in turn director of the Division of Biological Engineering at the National Institute for Medical Research and of the Clinical Research Centre, of the Medical Research Council.


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