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New video shows off the character animation in Wolfire's upcoming animal battler.

Video: http://blog.wolfire.com/2008/11/procedural-animation-redux/

Despite focusing mainly on the Phoenix Engine's realistic terrain system ( http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system.  Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.

Catch up on other exciting Wolfire news at the wolfire blog: http://blog.wolfire.com/

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