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Next Witcher will use Unreal Engine

CD Projekt Red says it's leaving its proprietary RedEngine behind and will use Epic's tech in next Witcher title as well as future games

CD Projekt today announced a strategic partnership with Epic Games that will see the next installment of The Witcher -- as well as future CD Projekt games -- built on Unreal Engine technology.

The Polish studio has been using its proprietary RedEngine for over a decade, starting with the 2011 release The Witcher 2: Assassins of Kings.

"It is vital for CD Projekt Red to have the technical direction of our next game decided from the earliest possible phase as in the past, we spent a lot of resources and energy to evolve and adapt RedEngine with every subsequent game release," said CD Projekt Red chief technology officer Paweł Zawodny.

As part of the partnership, CD Projekt Red developers will work with Epic to ensure Unreal Engine can be further developed for the needs of open-world game development.

"Epic has been building Unreal Engine 5 to enable teams to create dynamic open worlds at an unprecedented scale and level of fidelity," said Epic founder and CEO Tim Sweeney. "We are deeply honored by the opportunity to partner with CD Projekt Red to push the limits of interactive storytelling and gameplay together, and this effort will benefit the developer community for years to come."

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Brendan Sinclair

Managing Editor

Brendan joined GamesIndustry.biz in 2012. Based in Toronto, Ontario, he was previously senior news editor at GameSpot in the US.