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Marvel Snap amasses $30m in global consumer spending

The digital card game also pulls in 14 million player downloads worldwide three months after its launch

Marvel Snap has amassed $30 million in player spending since its October 2022 release.

As reported by MobileGamer.biz, per Appmagic data, the US made up the lion’s share of revenue with $17.5 million.

The other four top-earning markets included South Korea, with $2 million.

Japan consumers spent $1.4 million, Canada pulled in $1.2 million, and France $915,000.

Apple devices lead player spending at $17.5 million, whereas Android devices made up $13.1 million.

Additionally, Marvel Snap has pulled in 14 million player downloads within the three months since its launch.

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Jeffrey Rousseau

Staff Writer

Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.