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Majesco/Tetris deal

Wii and DS versions to arrive in the spring.

EDISON, N.J., August 20, 2009 - The perfect puzzle game returns with new challenges as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Tetris Online, Inc., today announced a strategic partnership to support the North American launch and distribution of two exciting new TETRIS® games for Wii™ and Nintendo DS™. Both games are expected to launch in spring 2010.

"Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market," said Minoru Arakawa, president and CEO, Tetris Online. "Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible."

"We are thrilled to partner with Tetris Online to release one of the world's most popular video games of all time," said Jesse Sutton, Chief Executive Officer, Majesco. "Everyone plays TETRIS, from casual players to seasoned pros, making it a must-have game for Wii and Nintendo DS owners of all ages."

TETRIS is one of the most addictive and recognizable video games that has won over hundreds of millions of players with its unique puzzle gameplay. After its humble beginnings in Russia, this timeless puzzle game became a worldwide phenomenon enjoyed by all. Because of its unique yet simple randomness, it is always a fresh experience and never the same game twice.

The new TETRIS games for Wii and Nintendo DS are expected to release next spring. For additional information about Majesco's exciting line of products, please visit:

About Tetris Online

Tetris Online, Inc. is the exclusive online licensee of The Tetris Company, LLC of all rights to the world-famous TETRIS® game in North America and Europe. Founded in January 2006 by Minoru Arakawa, Henk Rogers and Alexey Pajitnov, Tetris Online is a developer and publisher of electronic entertainment properties. Titles include Tetris Party for WiiWare™, Tetris Splash for Xbox LIVE® Arcade, and Tetris Friends Online Games, which can currently be found at Tetris Online is privately held and headquartered in Honolulu, Hawaii.

About Tetris®

TETRIS® is one of the leading and most distinctive video game brands and franchises in the world. Loved globally by people of all ages and all cultures, TETRIS continues to be one of the most widely recognized video games of all time. Tetris Holding, LLC is the owner of TETRIS worldwide and The Tetris Company, LLC is its exclusive licensee. The Tetris Company, through its agent Blue Planet Software, Inc., licenses and manages the TETRIS intellectual property and franchise worldwide. Today, Blue Planet Software continues to work with licensees to deliver top quality TETRIS products that are relevant, fun and challenging for its millions of players. For the latest information about TETRIS and TETRIS products, please visit

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS™, and Cooking Mama World Kitchen and Jillian Michaels' Fitness Ultimatum 2009 for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at @Majesco is on twitter or at

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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Marisa Gross

Bender/Helper Impact


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