Mobile developer Hutch is the latest games company to test a four-day working week model.
The company will adopt the shortened week for the next six months to test the waters, as reported by The Guardian.
Hutch CEO and co-founder Shaun Rutland said that he started the company with a "no crunch" culture that embraced a mixture of in-office and remote working.
He hopes that the switch to four-day weeks will produce a "more sustainable working environment," as well as improvements to the general productivity and health of employees.
Earlier this month, indie publisher Armor Games shifted permanently to a four-day week after an extended trial period, which showed that productivity was the same or better than the standard five days.