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Genshin Impact made almost $400m in two months on mobile

MiHoYo's game generated around $6m a day on average since launch, Sensor Tower says

Genshin Impact made $393 million in two months on mobile, from its release on September 28.

MiHoYo's hit generated around $6 million a day on average during that period. According to Sensor Tower's latest data, the only mobile title surpassing Genshin Impact in the period between its launch and November 28 was Tencent's Honor of Kings, which generated $467 million in revenue.

It's worth noting that this data does not include revenue from third-party Android stores, which are widely used in territories such as China. And the country happened to be the largest market for player spending during Genshin Impact's first two months, making up 30.5% of the total revenue (equalling $120 million). Japan charted at No.2 with $98 million, followed by the US with $74 million.

PUBG Mobile was a close third in the charts from September 28 to November 28, sitting right behind Genshin Impact with $384 million generated. Completing this top five were Pokémon GO with $238 million and Coin Master with $229 million.

Most of the Genshin Impact players on mobile use iPhones -- they represent 57.5% of the game's revenue versus 42.5% for Google Play.

Genshin Impact made $60 million in its first week on mobile alone, before reaching $100 million in two weeks, becoming the most successful new IP from a Chinese developer. It had generated $245 million after a month.

The title was named best game of the year by both Google Play and the App Store.

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Marie Dealessandri avatar
Marie Dealessandri: Marie joined GamesIndustry.biz in 2019 to head its Academy section. A journalist since 2012, she started in games in 2016. She can be found (rarely) tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack. GI resident Moomins expert.
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