Epic Games design director Cliff Bleszinski has called this generation of games too easy, but he says Gears of War: Judgment will put things right. In an interview with Xbox 360 Achievements, Bleszinski noted that the change in difficultly happened as publishers reached out for a broader audience.
"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think's happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events," said Bleszinski.
"The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There's a reason why Demon Souls and Dark Souls have taken off lately. It's because they really require you actually try."
The lives you did not lose in other games will now be callously wasted in Gears of War: Judgment. Casual mode will be in the game for those interested only in the story, but every other mode will be significantly harder than Gears of War 3. Bleszinski said the difficulty will result in players have different experiences as they overcome the game's obstacles.
"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die. But every other mode will be hard in this game and you will die," he said.
"We then get some cool, 'How did that combat scenario play out for you?' 'Oh, I used grenades against this one declassified challenge and then my buddy came in,' which is interesting and cool, as opposed to, 'I came around the same exact corner and saw the same exact plane crash, the same exact enemies, there's nothing unique,'" added Bleszinski.
"If this game doesn't make you sweat, we haven't done our jobs."