The Game Accessibility Conference is coming to Europe for the first time, having previously been primarily a US event.
The conference made its debut last year alongside GDC in San Francisco and explored a wide range of topics in developing video games for people with various disabilities, including blindness, deafness and physical impairment.
These topics will be further discussed at this year's Game Accessibility Conference, which will take place in Paris on October 22nd. The event will be the city's National Conservatory of Arts and Crafts.
The event is organised by the volunteers on the IGDA Game Accessibility Special Interest Group. In the introduction on the event's website, the group said: "Understanding and implementation of these principles has been growing at an exponential rate with 2017 seeing many more developers making their first forays into the field.
"This makes 2018 a perfect opportuntiy to take stock and exchange experiences and expertise."
Tickets are now available with a handful of speakers already confirmed. These include the BBC reaseach engineer Jamie Knight, disability and assistive tech consultant Vivek Gohil, Sony researcher Mark Friend, and Xbox's gaming and disability community lead Tara Voelker (who we recently interviewed about accessibility in games).
The need for accessibility options in games is becoming increasingly apparent across the industry, with various developers and publishers putting more effort into making their games more playable for everyone. Xbox, for example, is due to release its Adaptive Controller in September.