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Fate/Grand Order just passed $4 billion in revenue

It was the most talked-about game on Twitter and the No.8 free-to-play game by revenue in 2019

Fate/Grand Order was one of the highest-grossing free-to-play games of 2019, though it may be a less familiar title if you're primarily focused on Western trends.

Sensor Tower reports that the free-to-play RPG from Sony's Aniplex studio just passed $4 billion in lifetime player spending on the heels of its second-best year since its 2015 launch. The game generated $1.1 billion in 2019 alone, down only slightly from $1.2 billion last year. For comparison, its launch year only saw $110.7 million in revenue, though it was only out for half of 2015.

Of its total revenue, $3.3 billion of in-game purchases in Fate/Grand Order stemmed from Japan, making up 81.5% of all spending. China came in second, representing $416 million, while the US was third: $151.8 million.

That breakdown showcasing the game's popularity in Japan and China is a good explanation for why its notoriety hasn't quite taken off in the West, despite it being the most talked-about game on Twitter in 2019 and the No 8 free-to-play game by revenue worldwide in 2019, according to SuperData's year-end report (beyond SmileGate's Crossfire and ahead of Tencent's Game for Peace).

So far, Fate/Grand Order has 13.8 million downloads life-to-date, with Japan counting for nearly 49% of that total.

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Rebekah Valentine

Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.

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