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During Q1 2022 global mobile game revenue declined 6% to $21.2bn

The US saw a drop of 10% in consumer spending, whereas Japan's player revenue fell by 18% during the period

Today Sensor Tower released a new report which said that during Q1 2022, global mobile gaming amassed $21.2 billion in revenue, a 6% decline compared to last year.

The analytics firm's State of Mobile Gaming report provided a more detailed breakdown of revenue performance by country.

The US saw mobile game consumer spending decline by 10%, as it generated just under $6 billion for the quarter.

Despite the decrease, the country remains the top mobile games market Sensor Tower said.

Whereas Japan, the second largest mobile games market, was down 18% year-over-year and amassed $4.2 billion for the period.

Additionally, the report said that US consumer spending on the Google Play Store dropped by 22% during Q1 of 2022.

Sensor Tower went to say that this maybe attributed to inflation and rising cost of living in the US.

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Jeffrey Rousseau

Staff Writer

Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.

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