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Developer confirms PlayStation Vita RAM cut

Novarama CEO reveals initial specs for handheld have changed

In a new interview Novarama CEO Dani Sánchez-Crespo seemed to confirm that Sony's handheld has suffered a cut in RAM since the initial specs were shared with developers.

"That won’t affect us," he told Develop when asked if the RAM cut would hurt Novarama's current Vita development.

"It’s actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM."

The rumours of a cut started in May, when IndustryGamers reported that RAM had been reduced from 512MB to 256MB.

But Sánchez-Crespo also pointed out that the system's specs were still a big improvement on previous models.

"Remember the PSP had 32 MG of RAM, we have about ten times that now. And the system’s battery life, by the way, is really good. You’d think with all the processing power that it would drain fast, but it’s fantastic."

In June Novarama announced it had signed an exclusivity deal with Sony. Novarama specialises in alternate reality games, and previously created Invizimals doe the PSP.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.

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