Dragon Age writer David Gaider has left the ranks of Canadian developer Beamdog.
He departs after two years at the studio, having joined back in 2016. During his time, he has contributed to the new Baldur's Gate expansion Siege of Dragonspear and is believed to have offered guidance on a number of other projects.
The Beamdog blog post announcing his departure even hints that we may see more of his work in future titles, with the studio's Lee Guile writing: "We've seen Dave conjure new worlds we'd love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour."
Guile continues: "More lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We've all learned a lot from Dave and we hope he picked up a trick or two from us as well."
There's no word on what Gaider will move on to do next - even the Beamdog team are keen to find out.
Gaider also announced his departure via Twitter, thanking Beamdog president Trent Oster for bringing him into the fold and wishing all the best for the team as they continue.
Beamdog is perhaps best known for reviving classic RPGs such as Baldur's Gate and Icewind Dale with enhanced editions for new platforms, with BioWare hit Neverwinter Nights next on the agenda.
Prior to joining Beamdog, Gaider spent almost twenty years at BioWare and was instrumental in crafting the worlds and stories of titles such as Dragon Age and Star Wars: Knights of the Old Republic.
We spoke to him shortly after he joined Beamdog on the difficulties, but importance, of promoting diversity and inclusivity through characters.