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David Cage: Sequels kill creativity

But Quantic Dream head says gamers are the ones demanding them

In a recent interview Quantic Dream boss David Cage has suggested that sequels damage innovation in games development, but that the audience are the ones demanding them.

"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," he told Official PlayStation Magazine UK.

"We don't give people what they expect. We want to give them something they want without knowing they want it”.

David Cage

In fact, he argued, gamers are the ones responsible for a release schedule pack full of shoot-a-likes, sequels, and more sequels.

“Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy”.

Cage is currently promoting Quantic Dream's latest title. Beyond: Two Souls. The game stars Ellen Page as a troubled girl accompanied by an invisible force called Idan.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.