Introversion Software
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Paradox acquires Prison Architect from Introversion Software
“We've taken Prison Architect just about as far as we can” says developer
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Introversion's latest game has "bombed in a big way"
Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam
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Prison Architect sells 2m copies
And generates a sweet $25m in revenue for Introversion
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Introversion has earned $19m from Prison Architect
"We think that Prison Architect could be the biggest hit of the next 15 years at Introversion"
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Mobile needs gamers "to pay big dollars for big games" - Morris
Introversion dev sizes up the problems facing Prison Architect's planned ports for mobile and console
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Prison Architect sells 1 million
Proper launch of alpha-funded jail sim set for 2015, mobile and console versions planned
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That which does not kill you...
Introversion and Choice Provisions co-founders share how tough times set them up for greater success
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Alpha of Prison Architect raises almost $8m in sales
Introversion's most successful title to date downloaded by 250,000 users
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100,000 players for Prison Architect
Introversion's game making a success of early access
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Steam Early Access: From Underdogs to Alpha Dogs
Indies talk about the doors opened by paid alphas with Valve's new service
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Introversion: Selling alphas "the way forward for indie devs"
Prison Architect developer on adapting to the changing role of indies in the market
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Prison Architect pre-orders hit $1m milestone
Business model working well for Introversion Software
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Introversion: Consoles are "second class customers"
Co-founder Mark Morris on prohibitive development costs
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Before the Meat Boys, Braids and Worlds of Goo, there was Introversion. And with Prison Architect, the UK's most prominent micro-studio has found a new way forward
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Introversion's Prison Architect paid alpha raises over $100,000
Tiered payment system boosts UK developer's latest project
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Humble Introversion Bundle raises $650,000
Five days to go but already the latest bundle has been purchased 160,296 times
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Introversion: Steam sale saved our company
"If you're not on Steam, then you're not an indie game developer of any note," says Morris
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The indie studio boss on the importance of Steam, and why the company nearly failed
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UK govt "does more than it is credited for" - Introversion boss
But Mark Morris agrees that videogames is still the poor relative of TV and film
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Introversion's Mark Morris on how the Darwinia team has survived a tough past twelve months - plus what's ahead
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Introversion offers insight into how its large fan base thrives under the development of Multiwinia and Darwinia+
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Introversion's Byron Atkinson-Jones on marketing a game without money in the bank
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Chris Delay on the evolution of Future War to Multiwinia, with a little help from Worms and Chu Chu Rocket
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Console Gamers Aren't PC Gamers
Introversion's Byron Atkinson-Jones discusses the testing process for the company's games, and the lessons learned
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Introversion lays bare Microsoft approval process
Internal documents, usability reports, code and more open to scrutiny