Eidos-Montreal
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Eidos Shanghai becomes Gearbox Shanghai
Studio handed off from one Embracer Group acquisition to another; leadership to remain in place
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Crystal Dynamics and Eidos Montreal reclaim IPs
Studios now back in charge of franchises including Tomb Raider, Deus Ex, Legacy of Kain and more
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Square Enix's Western studios were a "train wreck in slow motion"
Eidos Montreal founder Stephane D'Astous reflects on the issues he believes led to the studio's sale
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Marvel's Guardians of the Galaxy | Critical Consensus
Critics suggest that much like the space-faring super heroes involved, Eidos-Montréal's is basically good but a little rough around the edges
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Guardians of the Galaxy's guiding design decisions
Eidos Montreal narrative and gameplay leads explain why the Marvel super hero team's game will lock players in one character's jet boots
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Guardians of the Galaxy leads Square Enix E3 2021 showcase
Square Enix Presents featured an in-depth look at the new Eidos Montreal title, plus a brand new Final Fantasy game, Stranger of Paradise: Final Fantasy Origins
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Eidos Montreal: “We have to try new models for single-player games”
Shadow of the Tomb Raider dev on making $135 million narrative projects work
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"Our player base was absolutely not ready for this"
Deus Ex: Mankind Divided developer Fleur Marty details the strengths and shortcomings of the microtransaction-driven game mode Breach
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Augs Lives Matter slogan an "unfortunate coincidence"
Deus Ex brand marketer defends use while Bioware's Manveer Heir criticizes the developer's controversial language choice
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Eidos Montreal pushes Mankind Divided back to August, needs more time to meet developer's standards
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Taking Deus Ex beyond the core
Global brand director explains the strategy behind mysterious Twitch campaign to announce Mankind Divided
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Square Enix cuts dozens of developers from studio behind Thief reboot
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Stephane D'Astous departs, citing irreconcilable differences with Square Enix management, lack of leadership, courage, and communication.
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FIFA, Deus Ex, Sword and Sworcery take top honors at Canadian Videogame Awards
EA Sports newest FIFA was named Game of the Year
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Warren Spector on Deus Ex: Human Revolution: "I screamed at the television as I played"
What does the designer of the original Deus Ex really think of Human Revolution?
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Eidos Montreal to double headcount to 680
Publisher settles on expanding existing team rather than creating new studio
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Critical Consensus: Deus Ex: Human Revolution
A worthy sequel to the 2000 classic - just don't mention the boss battles
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Under the skin of a development utopia, where staff poaching happens on a weekly basis
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Square Enix to open new Canadian studio for next wave of consoles
Location to be decided in May; At least 100 employees to prepare for new games hardware
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Deus Ex 3's writer on the WGA, preorder exclusives and why games writing is a team effort
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Games writing "doesn't always get recognition it should"
"A game story is written by everyone on the team," says Deus Ex writer
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Eidos Montreal's Stephane D'Astous
The GM discusses collaborating with Square Enix on Deus Ex: Human Revolution