Profits were down across each of Capcom's main business segments in the first half of the fiscal year, despite an overall increase in revenue.
A dearth of major releases in the company's Digital Contents business meant that revenue was limited to a 6.2 per cent increase to ¥14.3 billion ($118 million). Operating income fell almost 29 per cent to ¥1.5 billion ($12.5 million).
The Arcade Operations segment displayed a more pervasive decline, with revenue dropping 8.6 per cent to ¥4.4 billion ($36 million) and operating income plunging 46.2 per cent to just ¥355 million ($2.8 million). Capcom indicated that this trend is driven by, "the overlapping of arcade game players with smartphone users." As such, there is no reason to expect a turnaround in the near future.
The most positive feature of the results was found in the Pachinko and Pachislot segment, where revenue climbed 76 per cent to ¥12.1 billion ($100 million) thanks to the release of a Resident Evil 6 machine. However, even that significant rise couldn't prevent a drop in operating income, down 19.2 per cent to ¥2.6 billion ($21.5 million).
Overall, Capcom reported a 22 per cent increase in revenue to ¥31.6 billion ($262 million). Net profits sank 34 per cent to ¥1.95 billion ($16.2 million).