Given the exodus of talent from Zynga in the last year, one might think chief game designer Brian Reynolds jumped ship this week to pursue something more stable. But in a guest column on VentureBeat today, the newly indie developer insisted it was just the opposite.
"I want to experiment more than might be appropriate for a publicly traded company, and I might want to do something that would be 'off strategy' for Zynga or otherwise too risky," Reynolds explained.
While Reynolds said he needed time to settle on a specific course of action, he is leaning toward starting up a new small studio. He added that he missed the stress and excitement of running a smaller outfit, and getting to write his own code for games.
The veteran designer also suggested that tablets and mobiles might be a good place to take advantage of his experience, given the success that has been found on those platforms with strategy and free-to-play games. Reynolds has deep roots in the former from his time at Firaxis and Big Huge Games, while the latter was the focus of his work at Zynga.